Crafting
- Players can once again gain skill points from crafting items after Level 21.
Critters
- Removed the Bleed effects from the Critter version of Throwing Knife, Axe, and Bone attacks. This will stop the Bleed stacking issue players have been reporting since the Serpent Lantern push to LIVE.
- Stronghold - Kodiak - This critter no longer Regenerates.
- Stronghold - Dread Metal - This critter is no longer Defiant.
- Grond - Reduced Regeneration.
- Ice Cage holds, other than Freon's, a Serpent Lantern boss, are now only roots and do not appear on any critters lower than level 15. The hold will still affect players even if they are blocking.
- Gigaton - This critter no longer has Freon's Ice Cage hold.
- Fixed some issues with Regeneration for critters. In general, weak critters should regenerate more, and high end critters (particularly Legendary and Cosmics) should regenerate much less. This issue is still undergoing review, but a fix for Bludhound, a Legendary critter in Vibora Bay, was necessary.
- Shotgun Blast and Fragmentation Grenade now apply normalized knockback resistance. This will help address the feedback players have given on large VIPER groups having too much knockback.
- The Critter version of Martial Arts - Lightening Reflexes has had the description updated. The text now reads "This enemy has a very high chance to dodge slow attacks! Use fast attacks like Clicks, and only tap your Charge attacks to defeat his defenses!" The power has not changed. An example critter with this is Black Mist of the Braintrust.
- Many types of critter maintained attacks do slightly less damage. Such as Viper laser rifle spray, and the frost breath of Ice Shamans.
General
- Improved "Ignore hard targets for melee". It now correctly does the targeting check.
- Added code to help prevent the "I'm stuck charging" animation issues that players have been reporting.
- Note: This will not solve the issue in all circumstances, but players should notice an improvement.
Items
- Only items that are an upgrade type will have extra powers added to them.
Missions
Millennium City
- UNTIL We Meet Again: Changed the journal map to the correct map.
Serpent Lantern
- Made several changes to Freon:
- Increased the number of times players need to affected by Chill before they become Frozen.
- Reduced the amount of effort needed to “break free” when frozen.
- Freon will no longer use his snow storm power on foes that are in melee range.
- Freon's damage has been reduced by about 10%.
- Added damage reduction to Freon, which increases the chance of a player landing a critical hit.
- The drops for Viper X, Freon, and Draconis have been improved in quality. Players will now receive Green at low levels and Blue at high levels.
- Improved the quality of reward drops for Viperia.
- Adjusted the quality of consumable reward drops for Serpent Lantern.
- AI enemies should now avoid entering electrified areas. This will help improve the play experience for melee players.
- Added an extra tank to each checkpoint on the Exterior Bravo Map to prevent players from not being able to complete the mission.
- Added a map marker for UNTIL HQ.
- The exit portal will now properly return players to the UNTIL Forward Base.
- Removed the override combat text from the AA Launchers.
Vibora Bay
- Sapphire Church: Made Sapphire unkillable.
Perks
- Ran a cleanup script to catch some Perk unlocks that were not properly converted when the Perk vendor was removed from the game.
- Perked Curiosity: Fixed the spelling of curiosity in the title given and correctly renamed the title item.
Powers
Archery
- Quarry – The slotted power for Quarry now displays proper tool tip information.
- Quarry - Adjusted the Quarry power so that it will no longer trigger on energy building attacks.
Celestial
- Conduit - The power can now crit.
- Conviction- The heal portion of Conviction can now crit. Increase to max hit points now has a buff attached.
- Imbue - Added the following line to the power description. "At Rank 1, this power uses 83% of your Constitution to calculate your Critical Severity. This percentage rises to 100% at Rank 2, and 120% of your Constitution at Rank 3." This is only a clarification. The power has not changed.
- Iniquity - Changed the description to clarify that the power cannot crit. The power was not changed.
- Palliate - The power is now accurately marked as a healing power.
- Palliate - This power cannot crit. The description has been updated and the cost has been lowered.
- Radiance - The healing portion of Radiance can now crit.
Darkness
- Life Drain - Increased damage, significantly increased healing, increased cost.
Electricity
- Electrocute - The power is now affected by incoming damage.
Gadgeterring
- Correctly eliminated the on next hit cooldown from Shrinking Device. All of the on next hit powers will be reviewed in the future.
Might
- Shockwave - The power now properly works on moving targets.
Munitions
- Correctly reset the range for Sniper Rifle to 120'.
Sorcery
- Tyrannon's Familiar - Corrected a typo in the powers description.
Supernatural
- Bestial - Fear Sense Advantage to Frenzy now works correctly
- Infernal - Defile - The power now counts properly as an Infernal power for purposes of acquiring Tier Four powers.
- Soul Mesmerism - The power is now affected by incoming damage.
UI
- Location search is once again usable.
- The Chat Window Text Input font now scales in size along with the rest of the chat window log font. Before, increasing the size of the chat window font would make the text larger, but not as large as the chat window log font, eventually making it harder to read for some players that rely on larger font sizes.