Patch notes for FC.11.20100419.8
Missions:
Canada
- Argent Refinery: Updated critter display name.
- Defeat Von Schoultz: Set the journal category on the mission.
- Dr. Severison: Updated the contact to make unattackable and neutral so he will not be attacked or attack anything.
- Dry Gulched: Updated mission text.
- Leaf Medical Volunteer: Updated contact text.
- Hiker’s Horror: The Contaminated Wolves have been changed to Level 12.
- Imperial Orders: Updated mission text.
- Precog Subversion: Updated the mission to have critters spawn at the correct level. Also, updated the map display name.
- Spirits in the Material World: Corrected a spelling error in the return objective.
- VIPER Cache: Updated the mission to have critters spawn at the correct level. Also, updated the map display name.
Desert
- Belle’s Saloon: Updated into dialogue for Sister SATA.
- Burning Sands: Updated the costume for Corporal Biehn’s contact dialog.
- Project Greenskin: Moved some of the PGS staff around to make sure they are doing a task and not miming.
- Stronghold Prison: Changed the display name of the key cards to properly match up with description and actual cellblock location.
- TechTinker: Updated mission text.
Lemuria
- Bleak Reckoning: Updated mission text.
- Build Njord Tough: Players can now reach the interact object at 1447,2170,741.
- Commotion in the Ocean: Set the journal category on the mission.
- Trumping the Shark: Added a 15 min cooldown to the mission.
Millennium City
- Bomb Fret: Updated mission text.
- Finding the Fugitive: Changed mission text to Tommygun instead of Heavy.
- Karneeki the Great: Changed text to say "I have the best prices around."
- Pow-Wow: Fixed the door to enter the mission map.
- Witchcraft: Removed Witchcraft from the Level 40 crime computer search.
- Word of the Weasel: Tony Madness no longer floats in the air.
- The following patrol missions have been updated to remove “Tough” critters for a team size of 1:
- Choosing PSIdes
- Out of PSIte
- PSI Booster
- PSI-chotic Reaction
- PSI's Growing in Size
- Psychic in the Sewer
- Stealing Secrets in the Sewers
- Unhappy Thoughts
- Weird PSIence
Millennium City Tutorial
- Battle of Ironclad: Updated ambient text.
Monster Island
- Lava Disorder: Updated mission text.
- Serpents and Worms: Set the journal category on the mission.
- Snakes Don't Have Arms: The door leading to the warehouse now glows.
Unity
- Chaos Prevention: Grammatical errors have been corrected in the mission dialogue.
- There and Bat Again: Updated the reward table to allow players to try and get the multiple action figures that drop.
- There and Bat Again: Updated the mission so critters now properly spawn.
- Wetwork: Players who do not have the mission will not be able to enter the mission map.
Vibora Bay
- Abyss Family Robinson: Corrected a typo in the completion text.
- Assembling the Antidote: Ingredients are now interactive.
- Juryrig Duty: Updated the escort text to be more relevant.
- Someone Set Them Up The Bomb: Removed the items that rested on the mailbox, so they will no longer float in the air when the mailbox is destroyed or picked up.
- Unfriendly Fire: Updated the mission to not rely on players having the crypt key in their inventory to complete.
Perks
- Kings Throng: Corrected the Perk text.
- Wildlife Preserve: Updated the perk to complete for the sign located at -210 52 168.
Powers
General
- All Lunges: Range increased to 60ft.
Martial Arts
- All Martial Arts Forms: Now expires Enrage stacks only if you have more than one. It will expire ALL of your stacks if you go above 1 stack.
- Martial Arts Forms: Focus: The damage buff from Focus now scales with your Strength and Dexterity (like WotEW).
- Form of the Untamed Warrior: No longer grants multiple stacks of Focus when multiple targets are hit.
- Form of the Untamed Warrior: Rage of the Beast: Once again applies Enrage.
- Reaper’s Embrace: Removed the temp geo from the katana power and replaced it with the good sword (again!)
Might
- Aggressor: New toggle power.
- Aggressor: Increases crushing damage.
- Aggressor: Gains stacks of Aggression when knocking an opponent. Aggression is a 1-3% melee damage buff that can stack up to 5 times.
- Aggressor: Now only affects melee powers (crushing damage buff and cost increase). Increased damage buff.
- Clobber: Sucker Punch: Advantage removed.
- Clobber: Onslaught: New advantage. 10% chance to grant Enrage if you are not Enraged. If you are Enraged it will instead refresh your Enrage.
- Defiance: Now passively maintains, while not in combat, stacks of Defiant equal to the rank of the power.
- Demolish: Moved to Tier 2.
- Demolish: Debuff now only affects physical damage.
- Demolish: Below the Belt: Now only affects crushing damage.
- Enrage: No longer consumes stacks of Defiant.
- Enrage: Now grants one stack of Enrage for every two stacks of Defiant on you (instead of 1 for 1 and consuming them).
- Enrage: Ranking up the power no longer adds chances for additional stacks of Enrage. Ranking up now reduces the cooldown timer (40, 33, 28 at ranks 1, 2, 3).
- Enrage: Now gains additional duration based on your CON.
- Enrage: Now costs 30 energy. This energy cost is reduced based on your STR+CON. The energy cost is 0 at 300 STR+CON (any combination).
- Enrage: Adrenaline Junkie: Advantage removed.
- Enrage: Endorphin Rush: New advantage. Heal over time. Duration scales with the number of stacks of Defiance on you. Heal amount scales with your CON.
- Haymaker: Moved to Tier 3.
- Haymaker: Damage/cost increased.
- Haymaker: Nullifying Punch: No longer stacks.
- Iron Cyclone: Vortex Technique: Fixed a bug that allowed the knock to provided by this advantage to ignore resistances and immunities.
- Thunderclap: Changed back, again, to 10ft melee damage. I know this has changed a lot, but this time is because.
- Thunderclap: Collateral Damage: New advantage. Increases range to 15ft. Damage within 10ft remains melee crushing damage. Damage on the outer 5ft is ranged sonic damage.
- Thunderclap: Punch Drunk: Advantage removed.
- Unstoppable: New offensive passive power.
- Unstoppable: Increases all of your physical melee damage. This increase scales with your Strength.
- Unstoppable: Provides a small amount of damage absorption. This effect scales with your Strength.
- Unstoppable: Increases knock resistances. This effect scales with your Constitution.
- Unstoppable: Generates a small amount of energy when you knock an opponent. This effect scales with your Constitution.
Supernatural
- The old Supernatural framework will no longer function. If a player still has a version of a power from the old framework, it will be automatically refunded to them and they can repurchase that power from the new framework instead.
Infernal
- Aspect of the Infernal: The stacking Buff "Infernal Strength" now uses the proper icon.
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- Lash: Meteor Hammer: Cost of this power with advantage should once again be correct.
- Vicious Cyclone: Vortex Technique: Fixed a bug that allowed the knock to provided by this advantage to ignore resistances and immunities.
Stats
- Strength: Now gives knock up resistance in addition to knock back resistance.
UI
- Training Pro Tips now understand the recent Supernatural and Martial Arts changes.
- Fixed a bug where closing the mission tracker would not completely hide the list of missions if a primary mission was set.