Patch notes for FC.11.20100419.8

Missions:

Canada

  • Argent Refinery: Updated critter display name.
  • Defeat Von Schoultz: Set the journal category on the mission.
  • Dr. Severison: Updated the contact to make unattackable and neutral so he will not be attacked or attack anything.
  • Dry Gulched: Updated mission text.
  • Leaf Medical Volunteer: Updated contact text.
  • Hiker’s Horror: The Contaminated Wolves have been changed to Level 12.
  • Imperial Orders: Updated mission text.
  • Precog Subversion: Updated the mission to have critters spawn at the correct level. Also, updated the map display name.
  • Spirits in the Material World: Corrected a spelling error in the return objective.
  • VIPER Cache: Updated the mission to have critters spawn at the correct level. Also, updated the map display name.

Desert

  • Belle’s Saloon: Updated into dialogue for Sister SATA.
  • Burning Sands: Updated the costume for Corporal Biehn’s contact dialog.
  • Project Greenskin: Moved some of the PGS staff around to make sure they are doing a task and not miming.
  • Stronghold Prison: Changed the display name of the key cards to properly match up with description and actual cellblock location.
  • TechTinker: Updated mission text.

Lemuria

  • Bleak Reckoning: Updated mission text.
  • Build Njord Tough: Players can now reach the interact object at 1447,2170,741.
  • Commotion in the Ocean: Set the journal category on the mission.
  • Trumping the Shark: Added a 15 min cooldown to the mission.

Millennium City

  • Bomb Fret: Updated mission text.
  • Finding the Fugitive: Changed mission text to Tommygun instead of Heavy.
  • Karneeki the Great: Changed text to say "I have the best prices around."
  • Pow-Wow: Fixed the door to enter the mission map.
  • Witchcraft: Removed Witchcraft from the Level 40 crime computer search.
  • Word of the Weasel: Tony Madness no longer floats in the air.
  • The following patrol missions have been updated to remove “Tough” critters for a team size of 1:
    • Choosing PSIdes
    • Out of PSIte
    • PSI Booster
    • PSI-chotic Reaction
    • PSI's Growing in Size
    • Psychic in the Sewer
    • Stealing Secrets in the Sewers
    • Unhappy Thoughts
    • Weird PSIence

Millennium City Tutorial

  • Battle of Ironclad: Updated ambient text.

Monster Island

  • Lava Disorder: Updated mission text.
  • Serpents and Worms: Set the journal category on the mission.
  • Snakes Don't Have Arms: The door leading to the warehouse now glows.

Unity

  • Chaos Prevention: Grammatical errors have been corrected in the mission dialogue.
  • There and Bat Again: Updated the reward table to allow players to try and get the multiple action figures that drop.
  • There and Bat Again: Updated the mission so critters now properly spawn.
  • Wetwork: Players who do not have the mission will not be able to enter the mission map.

Vibora Bay

  • Abyss Family Robinson: Corrected a typo in the completion text.
  • Assembling the Antidote: Ingredients are now interactive.
  • Juryrig Duty: Updated the escort text to be more relevant.
  • Someone Set Them Up The Bomb: Removed the items that rested on the mailbox, so they will no longer float in the air when the mailbox is destroyed or picked up.
  • Unfriendly Fire: Updated the mission to not rely on players having the crypt key in their inventory to complete.

Perks

  • Kings Throng: Corrected the Perk text.
  • Wildlife Preserve: Updated the perk to complete for the sign located at -210 52 168.

Powers

General

  • All Lunges: Range increased to 60ft.

Martial Arts

  • All Martial Arts Forms: Now expires Enrage stacks only if you have more than one. It will expire ALL of your stacks if you go above 1 stack.
  • Martial Arts Forms: Focus: The damage buff from Focus now scales with your Strength and Dexterity (like WotEW).
  • Form of the Untamed Warrior: No longer grants multiple stacks of Focus when multiple targets are hit.
  • Form of the Untamed Warrior: Rage of the Beast: Once again applies Enrage.
  • Reaper’s Embrace: Removed the temp geo from the katana power and replaced it with the good sword (again!)

Might

  • Aggressor: New toggle power.
  • Aggressor: Increases crushing damage.
  • Aggressor: Gains stacks of Aggression when knocking an opponent. Aggression is a 1-3% melee damage buff that can stack up to 5 times.
  • Aggressor: Now only affects melee powers (crushing damage buff and cost increase). Increased damage buff.
  • Clobber: Sucker Punch: Advantage removed.
  • Clobber: Onslaught: New advantage. 10% chance to grant Enrage if you are not Enraged. If you are Enraged it will instead refresh your Enrage.
  • Defiance: Now passively maintains, while not in combat, stacks of Defiant equal to the rank of the power.
  • Demolish: Moved to Tier 2.
  • Demolish: Debuff now only affects physical damage.
  • Demolish: Below the Belt: Now only affects crushing damage.
  • Enrage: No longer consumes stacks of Defiant.
  • Enrage: Now grants one stack of Enrage for every two stacks of Defiant on you (instead of 1 for 1 and consuming them).
  • Enrage: Ranking up the power no longer adds chances for additional stacks of Enrage. Ranking up now reduces the cooldown timer (40, 33, 28 at ranks 1, 2, 3).
  • Enrage: Now gains additional duration based on your CON.
  • Enrage: Now costs 30 energy. This energy cost is reduced based on your STR+CON. The energy cost is 0 at 300 STR+CON (any combination).
  • Enrage: Adrenaline Junkie: Advantage removed.
  • Enrage: Endorphin Rush: New advantage. Heal over time. Duration scales with the number of stacks of Defiance on you. Heal amount scales with your CON.
  • Haymaker: Moved to Tier 3.
  • Haymaker: Damage/cost increased.
  • Haymaker: Nullifying Punch: No longer stacks.
  • Iron Cyclone: Vortex Technique: Fixed a bug that allowed the knock to provided by this advantage to ignore resistances and immunities.
  • Thunderclap: Changed back, again, to 10ft melee damage. I know this has changed a lot, but this time is because.
  • Thunderclap: Collateral Damage: New advantage. Increases range to 15ft. Damage within 10ft remains melee crushing damage. Damage on the outer 5ft is ranged sonic damage.
  • Thunderclap: Punch Drunk: Advantage removed.
  • Unstoppable: New offensive passive power.
  • Unstoppable: Increases all of your physical melee damage. This increase scales with your Strength.
  • Unstoppable: Provides a small amount of damage absorption. This effect scales with your Strength.
  • Unstoppable: Increases knock resistances. This effect scales with your Constitution.
  • Unstoppable: Generates a small amount of energy when you knock an opponent. This effect scales with your Constitution.

Supernatural

  • The old Supernatural framework will no longer function. If a player still has a version of a power from the old framework, it will be automatically refunded to them and they can repurchase that power from the new framework instead.

Infernal

  • Aspect of the Infernal: The stacking Buff "Infernal Strength" now uses the proper icon.
  • Lash: Meteor Hammer: Cost of this power with advantage should once again be correct.
  • Vicious Cyclone: Vortex Technique: Fixed a bug that allowed the knock to provided by this advantage to ignore resistances and immunities.

Stats

  • Strength: Now gives knock up resistance in addition to knock back resistance.

UI

  • Training Pro Tips now understand the recent Supernatural and Martial Arts changes.
  • Fixed a bug where closing the mission tracker would not completely hide the list of missions if a primary mission was set.