Known Issues

  • Upon logging in to the new LIVE build (FC.11.20100202.12) all temporary buffs on your character will be removed. This will only occur once. We apologize for any inconvenience.
  • There is an issue with the “Buy Now” button that appears when a player clicks one of the helicopters at the end of the Champions Online Demo. Currently the button does not pop up correctly. We are working on a solution but in the meantime you can go here to download and register the game.

Highlights

  • Improvements to Critter attack speed have been made to bring the attack to what is was before the Kitchen Sink.
  • Unique items will no longer be eliminated (not drop) when teamed with someone who does not have the item.
  • A number of fixes have gone in to improve the performance in Lemuria.

Patch Note Topics

General

  • Improvements to Critter attack speed have been made to bring the attack speed even closer to Pre Kitchen Sink.
  • Club Caprice: NPC clubbers now have more dance moves.
  • Pressing the escape key should once again close the loot window.
  • Earned, item-based retcons now function correctly again.
  • Looking for team / not looking for team / Looking for more / not looking for more options no longer exist anywhere in the UI. They are replaced with "Allow team invites", and "Block team invites". The /lfg command now toggles between blocking/not blocking team invites. Also new, you can hide your visibility in player searches via new search visibility settings "Visible to all" / "Visible to friends only" / "Anonymous".
  • Making a new character with C-store items should no longer cause character creation to fail.
  • A player that is stealthed will no longer be hidden from friendly players.
  • Regeneration's potency now properly updates when you change your stats.
  • Stealth fx added to several stealth granting powers.

Gameplay

  • Players will no longer be able to switch builds and retain the benefit from the previous build. An internal debugging command was incorrectly allowed to run when switching builds that caused buffs from one build to carry over to another when switched.
  • A number of fixes have gone in to improve the performance in Lemuria. If you continue to experience severe performance issues please report them right away.
  • Players will no longer be spammed by "Server not Responding" messages in Lemuria.

Nemesis

  • Music now appropriately plays and stops when entering and exiting the Nemesis creator.
  • Players without a Nemesis will no longer be given a prompt to enter their own Nemesis instance.
  • Players, in a group, entering a Nemesis mission without a Nemesis, will no longer see the incorrect critters in the mission.
  • There are now interact options for each team member so that they may enter the same instance.
  • Players should now properly receive 3 Unity Merits drops from Shadow Destroyer.
  • Players may now use unlocked costume pieces when creating their Nemesis.
  • Deathray Demolition: Maniac Nemeses (only!) could get stuck while summoning the Greater Lava Beast.
  • Nemesis: Deathray Demolition: In the final room, Nemeses will no longer continue fighting even when reduced to 0 health if a clone is still alive.
  • Nemesis Confrontation: The Shadow Crystal is now immune to knockbacks and other control effects.

Camera and Controls

  • There are now two new commands to allow players to control the camera pitch: LookUp, LookDown. (These are located in the “Key Binds” tab within the options menu).
  • The /CamReset command will now properly put the camera in the player's facing direction.
  • The /adjustcampitch command will now appropriately change the orientation of the character in relation to the camera.
  • A number of camera fixes have been made to return the camera controls to match previous camera controls.
  • Swinging should again swing in the direction of movement instead of the facing direction of the character.
  • Xbox controller issues have been addressed. Players should not notice any unresponsiveness.
  • When the Always Face Forward option is off, the /CamReset command will now correctly orient the camera to behind the character.
  • Maximum Targeting distance setting is functional again.
  • The Toggle, Never Cancel auto attack option should function like it did before.
  • A message for a new control scheme option to 'Allow turning when facing target' has been added to control options.

Costumes and Tailor

  • The Ruffles option is once again available with coats.
  • Huge Beast stance has been added back to the game.
  • Game no longer crashes when trying to edit the inside of a Cape or Open Trench Coat.
  • Saved Costumes containing Unlocked Costume Parts no longer revert to Default skin when loaded.
  • The right most color palette for the eyes now displays the correct color palette.
  • Left and Right Gloves can now have different textures.
  • The Tailor should now correctly allow you to click on the options you want without requiring an additional selection.
  • Insect Head 2 and Serpent Skin for female legs have been added back to the tailor.
  • In game Costume Unlocks will now activate correctly and not require you to log out.
  • Wing and Tail costume parts will now appear correctly at a low level of detail.
  • The gauntlets and armband tied arm accessories should now appear correctly.
  • The Cyborg robot chest texture will no longer glow and mess with its colors.

Graphics

  • MSAA should no longer be disabled on ATI cards.
  • Players will now see mission items if World Details are turned down.
  • The lava in Lemuria and Monster Island should no longer bloom through the terrain.
  • Updated default video settings for many video cards. This update will reset your settings if they are currently set to use the defaults. If you have customized your video settings you may now get better performance by resetting to default settings.
  • Added a new graphics option (defaults on) which enables higher graphics settings when in the character creator or tailor screens.

Missions

  • A number of mission description typos have been fixed.
  • The cooldown time for repeating a secondary mission (e.g. Crossover Missions) has been increased from 15 minutes to 30 minutes.
  • Missions will now reward level appropriate Resource points upon completion. The higher level the player is above the mission level, the lower the resource point reward.
  • Lemuria: Reavers of the Deep, Divers in Danger - NPC's no longer block mission objectives.
  • Monster Island: Demogaard dino's will now properly die when they leash.
  • Millennium City: The Plot Thickens should now have the correct rewards.
  • Millennium City: Search and Destroyer - Players should now properly receive the robot head in Destroyer's Factory.
  • UNITY: Earthworm Gem: Scientist now gives immediate credit once his guards are defeated and then fades out.
  • Special Assignment Unity Missions are now being granted correctly.

Crafting

  • A rare crash some users have been experiencing while crafting has been fixed.
  • Crafting UI should now sort appropriately when sorting by slot.
  • Level 31 blueprints for Simple, Complex, and Intricate Transmorgrifiers now cost the correct Discoveries to purchase Mysticism and Science.
  • New lvl 31, 36 and 40 blueprints can be purchased from the General trainers, the Nemesis store and the Unity store.
  • Players will no longer need to reopen the crafting table each time an item was deconstructed. The table should now stay active for additional actions.
  • Reduced some required components for intermediate crafting objects.
  • The Speedball Blueprint should no longer have an incorrect component count on the crafted travel.
  • New BOE Crafted Travel Device blueprints that are rare drops have been added to White Rhino, Dr. Demogaard, The Bronze King, Vikorin the Blind and Shadow Destroyer.

Perks

  • Hero Games Perks for healing should once again be recorded correctly.

Powers

Force

  • Force Fields will now display health bars which overlap player's current health bar. The health bars should also appear over target health bars as well as target of target.
  • Force Cascade: Containment Blast description has been updated to read “Applies a hold to all targets hit by Force Cascade and prevents them from being damaged.

Munitions

  • Breakaway Shot - This power will now only grant the Defiance buff to a player that is not already affected by it (so, max stack of 1 granted.). This power will also refresh all existing stacks of the Defiance buff, but no more than once every eight seconds.
  • Slightly reduced the potency of rank 2 and rank 3 of munitions smoke grenades. Additionally, multiple smoke grenades from multiple sources will no longer stack.

Might

  • Fix to Defiance stack count description; changed maximum stacks to be 6, instead of 8. This was a change in the description only.
  • Updated description for Defiance to reflect new functionality (free stacks of Defiant! when out of combat if no stacks on the player).

Ice

  • Frost Breath: The Maintain bar UI will now work properly with this power.

Martial Arts

  • Stealth granted by laughing Zephyr updated. (Previous value didn't account for intrinsic stealth sight from Int). For average Int characters, a target that gains stealth by means of this power should be visible within about 30'.
  • Reduced the tick rate of Swallowtail Cut. This power's damage can now be resisted. Percent of health damage does not benefit from damage improving effects and buffs.

Critters

  • All enemies will now show the correct Con color.
  • Evil Spirits: Zombies: Zombies will no longer become untargetable or unkillable while reviving.
  • Bosses should once again drop boosts correctly at various health levels 33%, 66% etc.

Items

  • Unique items will no longer be eliminated (not drop) when teamed with someone who does not have the item.
  • Khusor's Doom now is guaranteed to summon between 2 and 6 Bleak Ones. The Bleak Ones are now correctly set to use the pet tables and have 60 second duration.
  • Necrull's skull will no longer be able to summon hordes of zombies and shades. At most you'll be able to have one of each type of undead critter.
  • Necrull's Skull and Skull of the Necromancer and Imbued Skull have all had their summoned critters set to be Pets instead of Villains.
  • Action figures on the Toy Master will now correctly display their Bind properties. All Perk action figures are "Bind on Pickup". What this means is that as soon as you purchase the Action Figure it will be bound to you and cannot be traded. There was a display issue that caused only one flag on items that had more than one. This led some action figures to be listed as "Bind on Equip" only when in fact they had both Bind properties.

Queue

  • Added a message to the queue server that lets you know you were forced from the queue after it halted.
  • Improvements to the queue should help members 'sync up' across maps and help prevent being matched into separate instances.
  • Fixes the queue leave button for teams. People who were added to the queue but didn't click the "join" button themselves couldn't see the queue.
  • Fixes the "Untranslated: (null)" message that was appearing on the queue UI for nemesis confrontation. It will now display "Confront your Nemesis on Serenity!".

Vendors

  • Vendors that allow you to sell will now allow you to buy items back that you accidentally sold; as such, the “Do you really want to sell this?” prompt has been removed, as this action can now be undone by buying the item back.

UI

  • New Costume Slots no longer change body proportions.
  • The Build Character Preview should no longer cut off the top half of the face.
  • The Hold progress bar should be back from its vacation and players should again see the incoming hold message.
  • Selecting an energy builder from a Powerhouse Trainer should no longer require clicking another power in order to select one.
  • The slide bars for facial and body characteristics no longer lag.
  • Pressing I should correctly open the main inventory.
  • New Chat Tab drag location indicators and cursor sprites have been added to the game. They are shown when you right click and hold to move a chat tab.
  • The default scrollbars in the Powers UI use the correct sprites instead of the chat scrollbar.
  • There is now a visual change when tabs are moused over.
  • There is now a visual indication when Tabs are in the clicked-down state.
  • Clicking on the crafting row when the sorting method is bag should now select properly.
  • Interact options no longer flicker when fighting a nearby enemy.
  • The close button on the builds and roles screen is now placed properly.
  • The respawn button will no longer be blocked by intractable objects.
  • The Powers UI will now correctly select all tabs that have any owned powers. The tabs are now highlighted correctly.
  • Common Sorcery powers have been returned to the powers UI.
  • Corrected a number of issues where Untranslated: Options_Settings would appear in the options UI.
  • Mission UI now using checkbox instead of green color to indicate an active mission is completed (so you can tell the difference between green/easy missions and completed missions).
  • The info window for critters no longer shows an @name.
  • The info window for critters now update health/power in real time.
  • The tooltip over character status (e.g. exp, etc.) now updates immediately when exp, etc. changes.
  • Server offline messages now show overhead instead of as a popup.
  • Right-clicking or double clicking a bound item will stop asking if you wish to bind the item.
  • It's now possible to click the Add to Friends List button in the friends list window to accept a friend request.
  • The list of costume options should now fit inside its panel.
  • Scary monsters now have their rank displayed (henchman etc). A skull was added to show that they are scary.
  • The Super Group UI will now list when any offline members were last online.
  • There is a Super Group UI list that supports paging instead of just a giant scrollbar.
  • Added notification of current team's loot settings when a player joins a team.
  • The chat popup menu now behaves like most window cascading menus - items in chat popup have been reduced to only a necessary "shortcut" set.
  • A white border identifies new items in loot bags for players.