Posted by Daeke
Unreleased power sets are considered unfinished and are subject to change at any time.
Radiance
Energy Builder
Energy Generation, Ranged Dimensional Damage, Heal Ally
Radiance fires bolts of dimensional energy at your target, healing your friends and destroying your foes.
Click
- If targeting foe: Single target dimensional damage
- If targeting ally: Heals target
- Generates energy
- If targeting ally: Only generates energy if damage is healed
Advantages
- Convergence - Radiance gains a 20% chance to chain to a secondary target. The chain will have the opposite effect: An attack will chain a heal to a nearby friend; a heal will chain an attack to a nearby enemy.
Rebuke
No Requirements
Charged Ranged Dimensional Damage, Charged Heal
Call upon dimensional forces to judge your target, healing your friends and destroying your foes.
Tap
- If targeting foe: Single target dimensional damage
- If targeting ally: Heals target
Charge
- Increases the damage or healing and energy cost of the Tap effect
Advantages
- Admonish - If fully charged, stuns targets around your primary target
Imbue
Requires 1 power from Celestial or 2 non energy building powers from any framework
On-Next-Hit Effect
By imbuing yourself with dimensional energies you are able to increase the efficacy of the next power you use.
Click
- Increases the damage or healing of the next ability used.
Advantages
- Illusive - The next power you use after Imbue will generate less threat.
Illumination
Requires 1 power from Celestial or 2 non energy building powers from any framework
Targeted Buff, Targeted Debuff
Illumination places healing energies around your target, aiding your allies in their fight.
Click
- If targeting foe: Places Illumination on your target. Any hero attacking the target will receive the Mend buff, healing them over time.
- If targeting foe: The debuff has a 5 minute duration.
- If targeting ally: Places Illumination on your target. When the affected ally takes damage they will receive the Mend buff, healing them over time.
- If targeting ally: The buff has a 30 minute duration.
Advantages
- Brilliance - Illumination becomes a toggle that automatically affects targets in a 25 foot sphere around you. The Illumination toggle costs energy while active. The Illumination toggle can affect, at maximum, yourself, one friend, and one enemy every one second.
Conduit
Requires 1 powers from Celestial or 2 non energy building powers from any framework
Maintained Dimensional Damage, Maintained Heal
You become a conduit for dimensional energies, focusing them on your friends or enemies.
Maintain
- If targeting foe: Deals dimensional damage to the target
- If targeting ally: Heals the target
- Chains to nearby targets of the same type who are affected by Illumination
Advantages
- Serenity - A portion of the energy you use to cast Conduit is returned to you if your target is affected by Mend.
Conviction
Requires 1 power from Celestial or 2 non energy building powers from any framework
Self Maximum Health Buff
You are able to temporarily increase your maximum health.
Click
- Increases your maximum health for a short time
Advantages
- Impudence - Conviction becomes an Active Defense. The power becomes much more powerful but also gains a 90 second cooldown and applies a 30 second cooldown to other Active Defense powers.
Iniquity
Requires 1 power from Celestial or 2 non energy building powers from any framework
Health Transfer
You are the ultimate healer, transferring health from yourself to your target.
Click
- Heals target
- Deals damage equal to the heal to you
Advantages
- Justice - Iniquity can now target up to 5 friends in a cone in front of you. Iniquity is 10% less effective (per target) for each target hit beyond the first.
Redemption
Requires 3 powers from Celestial or 5 non energy building powers from any framework
Revive
Your powers allow you to call other heroes back from the brink of defeat.
Click
- Revives a nearby hero
- Cannot be used while in combat
Advantages
- Salvation - Redemption can now resurrect up to 5 targets within 25 feet of you. Healing received is divided amongst targets resurrected.
Palliate
Requires 3 powers from Celestial or 5 non energy building powers from any framework
Targeted Buff, Targeted Debuff
Calling upon dimensional energies you are able to blast your enemies and heal your allies.
Click
- If targeting foe: Single target dimensional damage
- If targeting foe: Decreases your threat to the target
- If targeting ally: Heals target
- If targeting ally: Increases Presence of target
Advantages
- Absolve - The target of Palliate has their threat wiped and gains stealth for 10 seconds.
Seraphim
Requires 3 powers from Celestial or 5 non energy building powers from any framework
Slotted Passive, Damage and Healing Buff, Energy Form
You are one with the dimensional energies you control enhancing your ability to use them for your will.
Slotted Passive
- Can be slotted in a Support or Balanced passive power slot
- Only active while in combat
- While you are in combat, up to 5 friendly targets within 25 feet of you will receive a small amount of healing over time.
- Counts as an Energy Form
Advantages
- Balance - While you are in combat, up to 5 enemy targets within 20 feet of you will take a small amount of damage over time.
Expulse
Requires 3 powers from Celestial or 5 non energy building powers from any framework
Close Area Effect Damage, Knockback
Using a blast of energy you are able to send any enemies around you flying.
Click
- Deals damage to all targets in melee range
- Knockback
Advantages
- Impose - All targets knocked back by Expulse are also snared after 2 seconds.
Ascension
Requires 5 powers from Celestial or 8 non energy building powers from any framework
Self Damage and Healing Buff, Flight
You are able to temporarily draw massive energy from other dimensions, increasing your damage and healing and granting you flight for a short time.
Click
- Increases efficacy of all your healing powers
- Increases damage of all your attacks
- Grants flight
- Counts as an Energy Form
Advantages
- Judgment – All Illuminations within 25 feet are consumed. Friendly targets who were Illuminated are healed. Enemy targets who were Illuminated take damage.
Purge
Requires 5 powers from Celestial or 8 non energy building powers from any framework
Debuff Remove, Buff Remove
Purging a target is able to banish an undesirable effect to far off dimensions, removing it from your target.
Click
- If targeting foe: Removes a single buff and travel power
- If targeting ally: Removes all debuffs, damage over time effects, and heal reductions
Advantages
- Deliverance - Purge now helps friendly targets break free.
Link to the forum post