Power Sets
Oct
14
2009

Celestial

Posted by Daeke

Unreleased power sets are considered unfinished and are subject to change at any time.

Radiance

Energy Builder

Energy Generation, Ranged Dimensional Damage, Heal Ally

Radiance fires bolts of dimensional energy at your target, healing your friends and destroying your foes.

Click

  • If targeting foe: Single target dimensional damage
  • If targeting ally: Heals target
  • Generates energy
  • If targeting ally: Only generates energy if damage is healed

Advantages

  • Convergence - Radiance gains a 20% chance to chain to a secondary target. The chain will have the opposite effect: An attack will chain a heal to a nearby friend; a heal will chain an attack to a nearby enemy.

Rebuke

No Requirements

Charged Ranged Dimensional Damage, Charged Heal

Call upon dimensional forces to judge your target, healing your friends and destroying your foes.

Tap

  • If targeting foe: Single target dimensional damage
  • If targeting ally: Heals target

Charge

  • Increases the damage or healing and energy cost of the Tap effect

Advantages

  • Admonish - If fully charged, stuns targets around your primary target

Imbue

Requires 1 power from Celestial or 2 non energy building powers from any framework

On-Next-Hit Effect

By imbuing yourself with dimensional energies you are able to increase the efficacy of the next power you use.

Click

  • Increases the damage or healing of the next ability used.

Advantages

  • Illusive - The next power you use after Imbue will generate less threat.

Illumination

Requires 1 power from Celestial or 2 non energy building powers from any framework

Targeted Buff, Targeted Debuff

Illumination places healing energies around your target, aiding your allies in their fight.

Click

  • If targeting foe: Places Illumination on your target. Any hero attacking the target will receive the Mend buff, healing them over time.
  • If targeting foe: The debuff has a 5 minute duration.
  • If targeting ally: Places Illumination on your target. When the affected ally takes damage they will receive the Mend buff, healing them over time.
  • If targeting ally: The buff has a 30 minute duration.

Advantages

  • Brilliance - Illumination becomes a toggle that automatically affects targets in a 25 foot sphere around you. The Illumination toggle costs energy while active. The Illumination toggle can affect, at maximum, yourself, one friend, and one enemy every one second.

Conduit

Requires 1 powers from Celestial or 2 non energy building powers from any framework

Maintained Dimensional Damage, Maintained Heal

You become a conduit for dimensional energies, focusing them on your friends or enemies.

Maintain

  • If targeting foe: Deals dimensional damage to the target
  • If targeting ally: Heals the target
  • Chains to nearby targets of the same type who are affected by Illumination

Advantages

  • Serenity - A portion of the energy you use to cast Conduit is returned to you if your target is affected by Mend.

Conviction

Requires 1 power from Celestial or 2 non energy building powers from any framework

Self Maximum Health Buff

You are able to temporarily increase your maximum health.

Click

  • Increases your maximum health for a short time

Advantages

  • Impudence - Conviction becomes an Active Defense. The power becomes much more powerful but also gains a 90 second cooldown and applies a 30 second cooldown to other Active Defense powers.

Iniquity

Requires 1 power from Celestial or 2 non energy building powers from any framework

Health Transfer

You are the ultimate healer, transferring health from yourself to your target.

Click

  • Heals target
  • Deals damage equal to the heal to you

Advantages

  • Justice - Iniquity can now target up to 5 friends in a cone in front of you. Iniquity is 10% less effective (per target) for each target hit beyond the first.

Redemption

Requires 3 powers from Celestial or 5 non energy building powers from any framework

Revive

Your powers allow you to call other heroes back from the brink of defeat.

Click

  • Revives a nearby hero
  • Cannot be used while in combat

Advantages

  • Salvation - Redemption can now resurrect up to 5 targets within 25 feet of you. Healing received is divided amongst targets resurrected.

Palliate

Requires 3 powers from Celestial or 5 non energy building powers from any framework

Targeted Buff, Targeted Debuff

Calling upon dimensional energies you are able to blast your enemies and heal your allies.

Click

  • If targeting foe: Single target dimensional damage
  • If targeting foe: Decreases your threat to the target
  • If targeting ally: Heals target
  • If targeting ally: Increases Presence of target

Advantages

  • Absolve - The target of Palliate has their threat wiped and gains stealth for 10 seconds.

Seraphim

Requires 3 powers from Celestial or 5 non energy building powers from any framework

Slotted Passive, Damage and Healing Buff, Energy Form

You are one with the dimensional energies you control enhancing your ability to use them for your will.

Slotted Passive

  • Can be slotted in a Support or Balanced passive power slot
  • Only active while in combat
  • While you are in combat, up to 5 friendly targets within 25 feet of you will receive a small amount of healing over time.
  • Counts as an Energy Form

Advantages

  • Balance - While you are in combat, up to 5 enemy targets within 20 feet of you will take a small amount of damage over time.

Expulse

Requires 3 powers from Celestial or 5 non energy building powers from any framework

Close Area Effect Damage, Knockback

Using a blast of energy you are able to send any enemies around you flying.

Click

  • Deals damage to all targets in melee range
  • Knockback

Advantages

  • Impose - All targets knocked back by Expulse are also snared after 2 seconds.

Ascension

Requires 5 powers from Celestial or 8 non energy building powers from any framework

Self Damage and Healing Buff, Flight

You are able to temporarily draw massive energy from other dimensions, increasing your damage and healing and granting you flight for a short time.

Click

  • Increases efficacy of all your healing powers
  • Increases damage of all your attacks
  • Grants flight
  • Counts as an Energy Form

Advantages

  • Judgment – All Illuminations within 25 feet are consumed. Friendly targets who were Illuminated are healed. Enemy targets who were Illuminated take damage.

Purge

Requires 5 powers from Celestial or 8 non energy building powers from any framework

Debuff Remove, Buff Remove

Purging a target is able to banish an undesirable effect to far off dimensions, removing it from your target.

Click

  • If targeting foe: Removes a single buff and travel power
  • If targeting ally: Removes all debuffs, damage over time effects, and heal reductions

Advantages

  • Deliverance - Purge now helps friendly targets break free.

Link to the forum post