Check out 1up.com for a preview of Champions Online that includes an interview with Cryptic Studios Chief Creative Officer Jack Emmert and President Michael Lewis and ten new screenshots!
Cryptic's still messing with the details, but nemesis-craft involves more than just costume control – everything from storylines to power design is player-picked. Imagine a villain like Kingpin, whose criminal empire is his main power. Or imagine a creature like Venom, whose powers are self-contained. "And you're not just stuck with one," says Emmert. "Once you've reached the culmination of a set of missions specifically for your arch-nemesis, you have the choice to either continue on with him or make a new one."
And head to newsstands for a copy of the May 2008 issue of PLAY Magazine, which includes a Q&A about Champions Online with answers from Jack, Cryptic Studios Chief Technology Officer Bruce Rogers and Art Development Director Shayne Herrera!
Jack: More expansive doesn't even come close to defining what the character creator is like in Champions Online. We took the best parts of the CoX character creation system and expanded on them. We pushed ideas and costumes to the point of insanity, and then pulled back to our sweet spot.