Power Sets
Aug
11
2009

Supernatural

Posted by Daeke

All powers and power sets are considered unfinished and are subject to change at any time.

Bestial Fury

Energy Builder

Energy Generation, Melee Slashing Damage

Bestial Fury uses your hands as deadly claws to slash apart your enemies.

Click

  • Single target slashing damage
  • Generates energy

Lash

No Requirements

Ranged Crushing Damage

Lash throws a length of heavy chain at your enemy.

Click

  • Single target crushing damage

Devour Essence

Requires 1 power from Supernatural or 2 non energy building powers from any framework

Maintained Melee Dimensional Damage, Self Heal

Devour Essence is a parasitic attack that drains life energy from your enemy and transfers it to you.

Maintain

  • Single target dimensional damage
  • Self heal based on damage done to target

Venomous Breath

Requires 1 power from Supernatural or 2 non energy building powers from any framework

Maintained Cone Toxic Damage

Venomous Breath causes you to exhale a deadly mist of poison to choke and torment your enemies.

Maintain

  • Creates a cone area of effect, dealing Toxic damage to targets in the cone

Iron Cyclone

Requires 1 power from Supernatural or 2 non energy building powers from any framework

Maintained PBAoE Crushing Damage

Iron Cyclone swings a heavy chain around you, lashing out at any enemies that come within its path.

Maintain

  • Deals crushing damage to nearby targets
  • Chance per hit to knockback target

Condemn

Requires 1 power from Supernatural or 2 non energy building powers from any framework

Charged Ranged Area Effect Dimensional Damage

Condemn causes a concentrated burst of dimensional energy to slam into your enemies.

Tap

  • Deals dimensional damage to your primary target and other nearby targets
  • Chance to hold targets

Charge

  • Increases damage, size of area affected and energy cost of the Tap effect

Iron Lariat

Requires 1 power from Supernatural or 2 non energy building powers from any framework

Ranged Crushing Damage

Iron Lariat lashes out at your enemy using a heavy chain as a whip.

Click

  • Single target crushing damage
  • Chance to knock the target towards you
  • Chance to hold the target

Bite

Requires 1 power from Supernatural or 2 non energy building powers from any framework

Charged Melee Piercing Damage

Bite uses your teeth as an additional weapon in close quarter combat.

Tap

  • Single target piercing damage
  • Chance to apply slashing damage over time

Charge

  • Increases damage and energy cost of the Tap effect
  • When fully charged, 100% chance to apply slashing damage over time

Regeneration

Requires 1 powers from Supernatural or 2 non energy building powers from any framework

Slotted Passive, Self Heal Over Time

Regeneration greatly increases the speed at which you recover from wounds.

Slotted Passive

  • Self heal over time
  • Damage received increases healing per period up to 250% of normal
  • Healing increases from damage received
  • Healing decreases each period no damage is taken

Crippling Coils

Requires 3 power from Supernatural or 5 non energy building powers from any framework

Ranged Hold

Crippling Coils sends chains through the ground to latch on to your foe, preventing them from attacking or even moving.

Click

  • Holds target

Command Animals

Requires 3 powers from Supernatural or 5 non energy building powers from any framework

Controllable Combat Pet

Command Animals summons two wolves to your side to aid you in your fight.

Charge

  • Summons 2 controllable wolves

Tap

  • Drives the wolves into a frenzy, increasing their damage

Resurgence

Requires 3 powers from Supernatural or 5 non energy building powers from any framework

Self Heal

Resurgence focuses your body’s healing power into a quick burst of health.

Click

  • Self heal
  • Resets healing from Regeneration to default rate

Aspect of Celestial

Requires 3 powers from Supernatural or 5 non energy building powers from any framework

Toggle, Close Area Effect Dimensional Damage, Power Enhance

Your connection with supernatural powers has lead you to an affinity for celestial energies.

Toggle

  • Deals dimensional damage to targets within melee range when activated
  • Grants a chance to proc a damage buff on you to your Crippling Coils and Soul Mesmerism powers
  • Grants a chance to proc a damage resistance debuff to your Devour Essence and Venomous Breath powers
  • Grants a chance to proc a heal over time on you to your Lash and Iron Lariat powers
  • Grants a chance to proc dimensional damage over time to your Condemn power
  • Grants a chance to proc a confuse to your Bite and Iron Cyclone powers

Aspect of the Dragon

Requires 3 powers from Supernatural or 5 non energy building powers from any framework

Toggle, Close Area Effect Toxic Damage, Power Enhance

Your connection with supernatural powers has lead you to an affinity for draconic powers.

Toggle

  • Deals toxic damage to targets within melee range when activated
  • Grants a chance to proc a damage debuff on the primary target of your Iron Cyclone, Soul Mesmerism and Venomous Breath powers
  • Grants a chance to proc a damage resistance debuff to your Bite, Crippling Coils and Devour Essence powers
  • Grants a chance to proc toxic damage over time to your Condemn, Lash and Iron Lariat powers

Aspect of the Inferno

Requires 3 powers from Supernatural or 5 non energy building powers from any framework

Toggle, Close Area Effect Fire Damage, Power Enhance

Your connection with supernatural powers has lead you to an affinity for infernal powers.

Toggle

  • Deals fire damage to targets within melee range when activated
  • Grants a chance to proc fear to your Bite and Iron Cyclone powers
  • Grants a chance to proc fire damage over time to your Condemn, Lash and Iron Lariat powers
  • Grants a chance to proc a movement speed reduction on your Crippling Coils, Soul Mesmerism, Venomous Breath and Devour Essence powers

Soul Mesmerism

Requires 5 powers from Supernatural or 8 non energy building powers from any framework

Charged Ranged Stun

Soul Mesmerism attempts to hypnotize your enemy preventing them from making any actions.

Tap

  • Stuns target

Charge

  • Increases energy cost of the Tap effect
  • If fully charged, confuses target instead of stun

Rebirth

Requires 5 powers from Supernatural or 8 non energy building powers from any framework

Self Recovery and Heal

Rebirth allows you to recover from defeat to take vengeance upon your enemies.

Click

  • Instantly recovers the user from defeat with full hit points
  • Defeating critters returns health
  • Increases the damage and resistance of the user
  • Each enemy defeated has a chance of returning energy to the user
  • User takes massive dimensional damage over time

Cloud of Flies

Requires 5 powers from Supernatural or 8 non energy building powers from any framework

Slotted Passive, Toxic Damage Over Time

You are able to call on swarms of supernatural flies to fill the wounds of your enemies.

Slotted Passive

  • Can be slotted in an Offensive or Balanced passive power slot
  • Only active while in combat
  • Deals toxic damage over time to enemies within melee range
  • Deals toxic damage over time to enemies below 80% health which you have damaged

Supernatural Power

Innate Passive, Secondary Energy Unlock

While under the influence of an aspect you are able to tap into a nearly limitless pool of energy.

Innate Passive

  • Does not need to be slotted in order to function
  • While an aspect is active, any power that empties your energy pool will grant you a burst of energy.