All powers and power sets are considered unfinished and are subject to change at any time.

Sonic Blaster

Energy Builder

Energy Generation, Maintained Ranged Sonic Damage

Sonic Blaster emits a painfully concentrated beam of sound to rip through your enemies.

Maintain

  • Single target Sonic damage
  • Generates energy

Experimental Blaster

No Requirements

Charged Ranged Particle Damage

Experimental Blaster is a weapon of your own invention that fires a beam at your target, dealing damage and sometimes having other more. . . unpredictable effects.

Tap

  • Single target particle damage
  • 1% chance to turn target into a teddy bear for a short time

Charge

  • Increases damage and energy cost of the Tap effect
  • 50% chance to deal double damage if charged less than 0.5 sec
  • 20% chance to confuse the target for a short time if charged to full
  • 20% chance to knock the target up if charged to full

Gauntlet Chainsaw

Requires 1 power from Gadgeteering or 2 non energy building powers from any framework

Maintained Cone Melee Slashing Damage

Chainsaw Gauntlet uses a glove mounted chainsaw to slash through any targets in your path.

Maintain

  • Deals continuous slashing damage to targets in front of you

Particle Mine

Requires 1 power from Gadgeteering or 2 non energy building powers from any framework

Proximity Mine, Close Area Effect Particle Damage

Particle Mine places a mine on the ground that will explode, dealing heavy particle damage, when an enemy comes within range.

Click

  • Places Particle Mine at owner’s location
  • Particle Mine detonates when enemy appears in range dealing particle damage to nearby targets

Bionic Shielding

Requires 1 powers from Gadgeteering or 2 non energy building powers from any framework

Targeted Reactive Healing Buff

Bionic Shielding places a shield of healing energy around your target causing them to heal any time they are damaged.

Click

  • Applies Bionic Shielding to target.
  • Bionic Shielding heals you each time the target takes damage.
  • Bionic Shielding will heal you a maximum of 5 times before it expires

Miniaturization Drive

Requires 1 power from Gadgeteering or 2 non energy building powers from any framework

On-Next-Hit Effect

Miniaturization Drive charges your next attack with a miniaturization field, causing the target of the attack to shrink in size and strength.

Click

  • Adds shrink and damage debuff to next attack

Sonic Device

Requires 1 power from Gadgeteering or 2 non energy building powers from any framework

On-Next-Hit Effect

Sonic Device adds a focused sonic pulse to your next attack, increasing the damage of the attack and adding the potential to stun your target.

Click

  • Adds sonic damage to next attack
  • Chance to stun target of next attack

Toxic Nanites

Requires 1 power from Gadgeteering or 2 non energy building powers from any framework

On-Next-Hit Effect

Toxic Nanites laces your next attack with deadly nanites, infecting your target and dealing toxic damage over time.

Click

  • Adds toxic damage over time to next attack

Entangling Mesh

Requires 1 power from Gadgeteering or 2 non energy building powers from any framework

Close Area Effect Root

Entangling Mesh adds a web-like explosion to your arsenal. Any enemies caught in the explosion become tangled in the mesh rooting them in place.

Click

  • Roots nearby targets

Nanobot Swarm

Cooldown Refresh

Using millions of tiny robots you refresh yourself and continue fighting as though the fight just started.

Click

  • Resets all ability cooldown timers

Molecular Self-Assembly

Slotted Passive, Energy Return

Each time your abilities become ready to use you receive a rush of energy in anticipation of the coming fight.

Slotted Passive

  • Can be slotted in a Support or Balanced passive power slot
  • Each time an ability comes off cooldown, you gain energy

Munitions Bots

Requires 3 power from Gadgeteering or 5 non energy building powers from any framework

Controllable Combat Pet

Munitions Bots summons two armed robotic drones to fight for you.

Charge

  • Summons 2 controllable Munitions Bots

Tap

  • Cycles the mode of the Munitions Bots:
  • Mobile Mode: Follows user and attacks enemy targets
  • Turret Mode: Transform into a stationary turret with heavy attack and low defense

Attack Toys

Requires 3 power from Gadgeteering or 5 non energy building powers from any framework

Controllable Combat Pet

Attack Toys summons an attack toy to fight for you.

Charge

  • Summons a controllable Attack Toy
  • Attack Toy has a chance to trigger Play Time

Tap

  • Summons an additional Attack Toy
  • Can only be activated within 3 seconds of Play Time

Medical Drones

Requires 3 power from Gadgeteering or 5 non energy building powers from any framework

Controllable Combat Pet

Medical Drones summons 2 Medical Drones to help heal you and your allies.

Charge

  • Summons 2 controllable Medical Drones
  • Medical Drones will use Repair on wounded allies

Tap

  • Overloads Medical Drones allowing them to use Beam Blast to damage enemies

Orbital Cannon

Requires 5 power from Gadgeteering or 8 non energy building powers from any framework

Charged Targeted Area Effect Particle Damage

Orbital Cannon calls down a particle blast to destroy your enemies from a weapon platform orbiting high overhead.

Charge

  • Deals particle damage to targets around the primary target

Resurrection Serum

Requires 5 power from Gadgeteering or 8 non energy building powers from any framework

Charged Targeted Resurrect

Resurrection Serum is a carefully crafted concoction administered to fallen allies to return them to action

Charge

  • Resurrects a fallen ally within 15 feet

Tractor Beam

Requires 5 power from Gadgeteering or 8 non energy building powers from any framework

Maintained Reverse Repel

Tractor Beam latches on to your target and yanks them towards you.

Maintain

  • Single target reverse repel