Posted by Daeke
All powers and power sets are considered unfinished and are subject to change at any time.
Wrist Bolter
Energy Builder
Energy Generation, Maintained Ranged Particle Damage
Wrist Bolter uses wrist mounted particle cannons to rain destruction down on your enemies.
Maintain
- Single target particle damage
- Generates energy
- Hand Slot
Eye Beam
No requirements
Maintained Ranged Fire Damage
Eye Beam shoots beams of heat from each eye, causing fiery destruction to any target in your gaze.
Maintain
- Deals continuous fire damage to a single target
- Toggled power
- After 5 seconds becomes a column attack, dealing damage to the target any other target in line with the attack
- Shoulder Slot
Concussor Beam
Requires 1 power from Power Armor or 2 non energy building powers from any framework
Maintained Ranged Particle Damage
Concussor Beam shoots a particle beam from the palm of your hand at your target.
Maintain
- Deals continuous particle damage to a single target
- Chance to knockback target
- Hand Slot
Laser Sword
Requires 1 power from Power Armor or 2 non energy building powers from any framework
Melee Particle Damage
Laser Sword creates an energy sword in your hand for rapid attacks against the enemy.
Click
- Single target particle damage
- Applies Particle Acceleration to the target
- Particle Acceleration increases the damage of next attack on the target.
- Particle Acceleration reduces the energy cost of the next attack.
Power Gauntlet
Requires 1 power from Power Armor or 2 non energy building powers from any framework
Charged Ranged Particle Damage
Tap
- Single target particle damage
- Interrupts maintained and charging powers on hit
- Hand Slot
Charge
- Increases the damage and energy cost of the Tap action.
Energy Shield
Requires 1 power from Power Armor or 2 non energy building powers from any framework
Block Slot Enhancement
Energy Shield utilizes a sophisticated energy projector to generate a protective barrier in front of you.
Maintain
- Self damage reduction
- When released, continues to grant improved damage reduction for several seconds.
Invulnerability
Requires 1 power from Power Armor or any 2 non-energy building powers
Slotted Passive, Self Damage Resistance Buff
Your armor makes you nearly immune to the attacks of weaker foes.
Slotted Passive
- Reduces damage from incoming attacks by a set amount. This reduction scales with your Strength.
- After the initial damage reduction the damage if reduced further by a small percentage. This reduction scales with your Constitution.
Unbreakable
Requires 3 powers from Power Armor or 5 non energy building powers from any framework
Self Damage Resistance Buff
Through a focused effort you are able to shrug off attacks without harm.
Click
- Reduces damage from the next incoming attack by a large amount
Micro Munitions
Requires 3 powers from Power Armor or 5 non energy building powers from any framework
Maintained Ranged Area Effect Crushing Damage
Micro Munitions fires volleys of missiles at whatever is unfortunate enough to be your target.
Maintain
- Deals area effect crushing damage to targets near your primary target
- Toggle power
- Chest Slot
Mini Gun
Requires 3 powers from Power Armor or 5 non energy building powers from any framework
Maintained Ranged Cylinder Piercing Damage
Mini Gun fires a withering line of deadly lead at your target with enough power to go through the target and strike enemies behind them.
Maintain
- Deals piercing damage to targets in line with your target
- Toggle power
- Shoulder Slot
Targeting Computer
Requires 3 powers from Power Armor or 5 non energy building powers from any framework
Slotted Passive, Energy Return
Your Targeting Computer allows you to track multiple targets in battle and their corresponding weak points.
Slotted Passive
- Can be slotted in an Offensive or Balanced passive power slot
- Each time you use a Power Armor ability on a target your Targeting Computer will begin tracking the enemy and will Lock On after 5 seconds.
- Any Power Armor abilities used on a target with Lock On will return a small amount of energy. This can only occur once every 3 seconds per target.
Chest Beam
Requires 5 powers from Power Armor or 8 non energy building powers from any framework
Charged Ranged Cylinder Particle Damage
Chest Beam fires an unstoppable particle blast of destruction at your enemies, tearing through any in its path and moving on for more.
Tap
- Deals particle damage to targets in line with your primary target.
- Chance to knockback
- Chest Slot
Shoulder Launcher
Requires 5 power from Power Armor or 8 non energy building powers from any framework
Maintained Ranged Area Effect Crushing Damage
Shoulder Launcher uses a shoulder mounted rocket launcher to fire a volley of explosive rockets at your enemy.
Maintain
- Deals crushing damage to your target and other targets nearby
- Chance knockback
- Toggle power
- Shoulder Slot