Posted by Daeke
All powers and power sets are considered unfinished and are subject to change at any time.
Throw Fire
Energy Builder
Energy Generation, Ranged Fire Damage
Throw fire throws small balls of flame at your target.
Click
- Single target fire damage
- Generates energy
- Chance to apply Clinging Flames dealing damage over time to the target. Other powers may also take advantage of the Clinging Flames.
Firestrike
No requirements
Ranged Fire Damage
Firestrike throws a small but volatile ball of fire at your target.
Click
- Single target fire damage
- Increased chance to apply Clinging Flames dealing damage over time to the target. Other powers may also take advantage of the Clinging Flames.
Fire Breath
Requires 1 power from Fire or 2 non energy building powers from any framework
Maintained Cone Fire Damage
Fire Breath causes your character to exhale a scorching cone of flame at your enemies.
Maintain
- Creates a cone area of effect, dealing fire damage to any targets in the cone
- Damage and energy cost increase per period. Damage increases faster than the energy cost.
- Chance to apply Clinging Flames dealing damage over time to the target. Other powers may also take advantage of the Clinging Flames.
Heat Wave
Requires 1 powers from Fire or 2 non energy building powers from any framework
Maintained Ranged Fire Damage
Heat Wave directs a blast of searing air on your target, causing damage and incapacitating the target after a short time.
Maintain
- Single target fire damage
- Holds the target if maintained for more than 3 seconds
- Chance to apply Clinging Flames dealing damage over time to the target. Other powers may also take advantage of the Clinging Flames.
Absorb Heat
Requires 1 powers from Fire or 2 non energy building powers from any framework
Self Heal, Secondary Energy Unlock
You are able to use the heat of the world around you to fuel your attacks.
Innate Passive
- Returns energy for each Clinging Flames on nearby enemies
Click
- Removes Clinging Flames from all enemies within 35 feet
- Returns health for each Clinging Flames debuff removed
Immolation
Requires 1 powers from Fire or 2 non energy building powers from any framework
Damage Buff, Energy Cost Reduction, Energy Form
Immolation focuses your fire mastery into a concentrated form which increases your combat effectiveness with all attacks.
Click
- Increases damage of all attacks
- Assists in breaking out of hold and paralysis effects
- Can be used while held or paralyzed
- Reduces the cost of all powers by a small amount
- Counts as an Energy Form
Conflagration
Requires 3 non-energy building Fire power or any 5 non-energy building powers
Maintained Targeted Area Fire Damage
Conflagration creates a devastating rain of fire around your enemies.
Maintain
- Deals fire damage to the target and other nearby enemies
- Chance to apply Clinging Flames dealing damage over time to the target. Other powers may also take advantage of the Clinging Flames.
Fireball
Requires 3 power from Fire or 5 non energy building powers from any framework
Charged Ranged Fire Damage
Fireball launches an explosive sphere of flame at your enemies.
Tap
- Single target fire damage.
- Deals half damage to targets near the initial target.
- Chance to apply Clinging Flames dealing damage over time to the target. Other powers may also take advantage of the Clinging Flames.
Charge
- Increases the damage and energy cost of the Tap action.
Fire Form
Requires 3 powers from Fire or 5 non energy building powers from any framework
Slotted Passive, Damage Buff, Damage Resistance Buff, Energy Form
Your mastery of fire grants you the knowledge of how to most effectively use your elemental powers and how to reduce the effect of your attacker’s elemental attacks.
Slotted Passive
- Can be slotted in an Offensive or Balanced passive power slot
- Only active while in combat
- Increases all of your elemental (fire, ice, toxic) damage. This increase scales with your Presence.
- Increases your resistance to all elemental effects and greatly increases your resistance to fire effects. These resistances scale with your Recovery.
- Generates a small amount of energy when you are struck with fire attacks
- Periodically deals fire damage to enemies within 7 feet of you
- Counts as an Energy Form
Pyre
Requires 3 power from Fire or 5 non energy building powers from any framework
Charged Close Area Effect Fire Damage
Pyre turns the area around you into a raging inferno, dealing damage to any enemies around you.
Tap
- Deals fire damage to nearby enemies
- Creates a Pyre at the target’s location, dealing fire damage to nearby enemies for the duration of the Pyre.
- Chance to apply Clinging Flames dealing damage over time to the target. Other powers may also take advantage of the Clinging Flames.
Charge
- Increases the damage and energy cost of the Tap action.
Fire Snake
Requires 5 powers from Fire or 8 non energy building powers from any framework
Uncontrolled Pet
Fire Snake summons a serpent of fire to pursue your enemies.
Click
- Summons a Fire Snake to pursue the closest target
- Deals area fire damage every second around the Fire Snake
- Reduces elemental resistance of enemies near the Fire Snake
- Chance to cause nearby enemies to flee from the Fire Snake
- Chance to apply Clinging Flames dealing damage over time to the target. Other powers may also take advantage of the Clinging Flames.
Flash Fire
Requires 5 power from Fire or 8 non energy building powers from any framework
Targeted Area Fire Damage
Flash Fire turns the area around your target into a raging inferno, dealing damage to the target and any other enemies in the area.
Click
- Creates a Pyre at the target’s location, dealing fire damage to nearby enemies for the duration of the Pyre.
- Applies Clinging Flames dealing damage over time to the target. Other powers may also take advantage of the Clinging Flames.