Power Sets
Jul
28
2009

Electricity

Posted by Daeke

All powers and power sets are considered unfinished and are subject to change at any time.

Electric Bolt

Energy Builder

Energy Generation, Ranged Electrical Damage

Electric Bolt fires shocking arcs of electricity into your enemy.

Click

  • Single target Electrical damage
  • Generates energy
  • Chance for attack to arc to secondary target doing single target electrical damage
  • Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets

Chain Lightning

No Requirements

Charged Ranged Electrical Damage

Chain Lightning allows you to emit a powerful, directed blast of electrical energy at a target, which might arc to other nearby targets as well.

Tap

  • Single target electrical damage
  • Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets

Charge

  • Chains the effects of the Tap action up to three additional targets in proximity to other affected targets
  • Charging does not increase the energy cost of Chain Lightning

Sparkstorm

Requires 1 power from Electricity or 2 non energy building powers from any framework

Maintained Close Area Effect Electrical Damage

Sparkstorm is a shower of electrical energy which damages foes close to you. Show them that they do not want to get too close to your electric personality.

Maintain

  • Deals electrical damage to nearby enemies
  • Chance for attack to arc to secondary target doing single target electrical damage
  • Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets
  • If a target with Negative Ions is hit, the target is knocked back and Negative Ions is removed

Lightning Arc

Requires 1 power from Electricity or 2 non energy building powers from any framework

Maintained Ranged Electrical Damage

Lightning Arc is a sustained barrage of electricity which may arc to additional foes near your target.

Maintain

  • Single target electrical damage.
  • Damage and energy cost increase per period. Damage increases faster than the energy cost.
  • Chance for attack to arc to secondary target doing single target electrical damage
  • Automatically chains to arc to secondary target doing single target electrical damage

Ionic Reverberation

Requires 1 powers from Electricity or 2 non energy building powers from any framework

Innate Passive, Secondary Energy Unlock

Ionic Reverberation causes a small amount of energy to return to you each time one of your electrical attacks arcs to another enemy.

Innate Passive

  • Does not need to be slotted in order to function
  • Generates energy each time one of your electrical attacks arcs to a target affected by the Negative Ions debuff

Electric Shield

Requires 1 power from Electricity or 2 non energy building powers from any framework

Block Slot Enhancement

Electrical Shield creates a protective barrier of crackling electricity that significantly reduces incoming damage and causes enemies around you to receive a nasty shock.

Maintain

  • Self damage reduction
  • Deals light electrical damage to enemies in melee range
  • Lingers for several seconds after block is released

Electric Sheath

Requires 1 power from Electricity or 2 non energy building powers from any framework

Electrical Self Buff, Energy Form

Electric Sheath coats you in a tight field of Electricity, improving your combat abilities for a short period of time.

Click

  • Increases damage of non-energy-generating attacks
  • Gain energy when dealt damage
  • Can be used while held or confused
  • Assists in breaking out of holds
  • Increases energy equilibrium
  • Energy rises to equilibrium faster
  • Reduces rate of energy decay
  • Counts as an Energy Form

Electric Form

Requires 3 powers from Electricity or 5 non energy building powers from any framework

Slotted Passive, Damage Buff, Damage Resistance Buff, Energy Form

Your mastery of electricity grants you the knowledge of how to most effectively use your energy powers and how to reduce the effect of your attacker’s energy attacks.

Slotted Passive

  • Can be slotted in an Offensive or Balanced passive power slot
  • Only active while in combat
  • Increases all of your energy (electricity, sonic, particle) damage. This increase scales with your Endurance.
  • Increases your resistance to all energy effects and greatly increases your resistance to electricity effects. These resistances scale with your Recovery.
  • Generates a small amount of energy when you are struck with electrical attacks
  • Increases your energy equilibrium and the rate your energy builds to your equilibrium
  • Counts as an Energy Form

Thunderstrike

Requires 3 powers from Electricity or 5 non energy building powers from any framework

Charged Ranged Area Electrical Damage

Thunderstrike calls upon the forces of nature to deliver a powerful bolt of lightning onto your enemies.

Tap

  • Single target electrical damage
  • Deals half damage to other targets around the primary target
  • Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets.

Charge

  • Increases the damage and energy cost of the Tap effect.

Electrocute

Requires 3 powers from Electricity or 5 non energy building powers from any framework

Ranged Immobilization

Electrocute temporarily immobilizes a target with a massive jolt to their nervous system.

Tap

  • Applies hold to target
  • Applies Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets.

Charge

  • If charged over 50%, chains Arc to a nearby enemy dealing electrical damage
  • If fully charged, chains Arc to nearby enemies dealing electrical damage

Ball Lightning

Requires 5 powers from Electricity or 8 non energy building powers from any framework

Uncontrolled Electrical Combat Pet

Ball Lightning summons a sphere of electrical energy to fight your foe. It chases them down, and will do damage to other nearby enemies as well.

Click

  • Summons one Ball Lightning to attack your target
  • Ball Lightning deals electrical damage to nearby targets.
  • Ball Lighting has a small chance to chain single target electrical damage to nearby enemies.
  • After 12 sec, Ball Lightning detonates, dealing electrical damage to nearby targets, each of those hits has a 50% chance to chain single target electrical damage to an additional target.

Gigabolt

Requires 5 powers from Electricity or 8 non energy building powers from any framework

Ranged Cylinder Electrical Damage

Gigabolt allows you to summon 1.21 gigawatts to blast your foes.

Tap

  • Deals electrical damage to anything in line with your primary target
  • Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets.
  • Chance to chain single target electrical damage

Charge

  • Increases damage and energy cost of the Tap effect
  • Can only be charged while affected by an Energy Form
  • Removes Energy Form effect