

How, one might wonder, did an immortal Empyrean become the King of the death fearing Lemurians?
Arvad’s journey from the Arcadia of his youth to the throne of Lemuria in his adulthood was not a pretty nor admirable one.
He was the second son of the first Empyrean King, Amlin. Arvad was a restless child. He threw tantrums, wanted more than was his fair share, and would not endure being thwarted. His incredible mental powers allowed him to get his way when his innate charm and charisma didn’t work. Most Empyreans, being much more patient and generous than he, gave Arvad the benefit of the doubt.
In fact, there was only one other Empyrean who had ever been so different. Ogurn was his name. And it was he who killed King Amlin out of jealousy and resentment.
Ironically enough, it was this event that ultimately lead to Arvad’s own betrayal of the Empyreans. After Amlin’s death, the Empyreans chose Hazor, Arvad’s older brother, to be king. Naturally, Arvad felt that he should have been given that honor. For centuries, his resentment grew.
Several hundred years ago, Arvad used an artifact to strengthen his mental powers in order to drive his elder brother nearly mad. No one else knew it was him, though. It seemed that only Arvad could calm Hazor’s rages, and so Hazor made him regent. Eventually Hazor’s son discovered Arvad’s betrayal and was able to steal the artifact and drive Arvad from Arcadia.
In his unending attempts to take the Empyrean throne, Arvad decided to become the king of the Lemurians. The Lemurians, in their quest for immortality, had been attacking the Emyreans for eons. He concluded that with his intelligence, he could hone their army into a much greater threat. Using his mental powers, he dominated the mechano-mystical Bronze King of the Lemurians and took the throne.
Over the years, he used his Lemurian forces to attack the Empyreans, always without success. Recalling the ancient magic Lemurians once knew, he began consulting the Bronze King in the hopes of unearthing more powerful weapons.
But a strange thing began to happen as Arvad learned more about the Lemurians from the consciousnesses inhabiting the Bronze King. He began to care about ruling them well. Slowly, Arvad learned how to lead the Lemurians and began to feel a protective possessiveness about his chosen people.
The Bleak Ones, the ancient and evil Gods the Lemurians once worshipped, have returned to drag Lemuria into nightmare. Arvad stands against them, determined to save the Lemurians from such cruelty. It is a strange position for him to be in, considering his own history of selfishness and mayhem, yet he refuses to see the Lemurians abused.
Against all predictions, Arvad has begun to fight against evil.