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Dev Blog
Dec
23
2008

Today we’re answering community questions about secret identities, character creation, audio, attacks, stances, Nemesis personalities and more! Thanks to Arkayne, Chronomancer, and Absinthe for their answers!

There are a lot of areas where you influence your Nemesis. You choose his powerset, his costume, what type of minions he has and then the powersets that they use. For example, you could choose alien minions with darkness powers serving a Nemesis who has lightning powers. You do get to choose his personality: maniacal, savage, or mastermind are some of the current options. That will change his dialogue style. You won’t get to write his dialogue, but that choice will determine the type of dialogue he has.

Talk about this in the forums!

Dec
1
2008

Today we have a special edition of the Ask Cryptic series, featuring design director Bill Roper answering community questions about crafting, what he's mostlooking forward to in the game, how he came to be involved with Champions Online, as well as his past, present and plans for the future! Thanks to Bill for his answers and this opportunity to get to know him a little bit better!

Right now, we’re pushing to have all of the core systems in and completely functional by the end of the year. This allows us to focus on adding content and polishing through release. Included in this are focusing on the Omega end-game content, as well as planning out and beginning design on the continuing content. The team here really knows the tools and has an excellent handle on what it takes to get content from concept to implementation to release, and we’re very focused on telling epic superpowered stories with our ongoing ideas. We’ll be able to get into more detail in the next couple of months, but we all know how vital it is to be sharing our future development plans with the community.

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Nov
24
2008

Ask Cryptic - November 24, 2008

Posted by Katalyst

Today we're answering community questions on the impact community feedback has had on game development thus far, starting zones, environmental destructibles, PvP, boss battles, crafting, the character creator, costumes and stances! Thanks to Arkayne and Absinthe for their answers!

We wanted to try and keep encounters diverse and mix up the composition when we can. We have team-based threats that require players to work together in order to take them down, especially in the case of the major villain strongholds. We also plan to have a number of PvP maps for players to battle in and earn rewards.

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Oct
6
2008

Ask Cryptic - October 6, 2008

Posted by Sporkfire

Today we're answering community questions on fighting styles and animations, power advantages, missions and... tails! Thanks to Arkayne, Heretic and Absinthe for their answers!

When you're helping the super-science Project Greenskin base under attack by radioactive mutants you'll see guards shouting orders and firing on the attacking creatures while you repair the auto-turrets outside the base. When you go into the Stronghold super-villain prison you'll have a team of SPARC guards waiting on you to show up so they can head in with your hero to take on the rioting prisoners and mind-controlled guards inside. In short, we're trying to make you feel like your character is part of a larger world.

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Sep
15
2008

Today we're answering community questions on testing, controls, powers, stealth and costumes. Thanks very much to our development team for taking time out of their busy schedules to answer these!

We are working very hard to make the transition from keyboard and mouse to controller (and back) as natural as possible. The feedback has been very positive from players who have recent hands-on experience at conventions!

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Sep
10
2008

Gen Con 2008 Report!

Posted by Kestrel

Now that everyone is back from our whirlwind round of conventions, we have a report about life at Gen Con 2008.

It was so great to be able to introduce hundreds of new people to our game – including interacting with objects. I got my first chance to pick up and throw things around in-game right before the dealer's room opened on Thursday morning, and I was having so much fun I didn't want to stop!

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Aug
26
2008

Jack's Gen Con Holiday

Posted by Kestrel

Chief creative officer Jack Emmert's favorite holiday is Gen Con. Find out what was on his shopping list at this year's convention.

Warmachine and Hordes are both devastatingly awesome minis games by Privateer Press. We have a league here at the company. I can't recommend this highly enough.

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Aug
13
2008

Ask Cryptic - August 13, 2008

Posted by Kestrel

Today we're answering community questions on destructible objects, role-playing, powers, space and costumes. Thanks to Arkayne and Absinthe for their answers!

We've got awesome weapon-izing and throwing of environmental objects throughout our game, Ex_Machina! Check out our excellent hands-on demo at GenCon 2008 and you'll see first-hand what your heroes can do! If you can't make the convention, be sure to watch our web site for follow-up articles.

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Jul
28
2008

Ask Cryptic - July 28, 2008

Posted by Kestrel

We've got some more Champions Online info for you, with answers about player mods, controllers, the world of Champions Online, blocking, non-combat activities and knockback. Thanks very much to Jackalope, poz, Arkayne, Heretic and Absinthe for their answers!

Cryptic certainly believes that there's no better place to find creativity than the players themselves. And we do believe that user generated content is an important part of our future games. As time passes and our features become set, we'll certainly be introducing them to Champions Online players. While at the moment, Champions Online scratches the surface with the Nemesis system, costume creation, power selection and power customization, look to see us continue to open the door for more player-generated material.

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Jul
11
2008

Ask Cryptic - July 11, 2008

Posted by Kestrel

Ask Cryptic is back with answers on levels, hard numbers, mez powers, knockback and costumes. Thanks very much to Arkayne, Heretic and Absinthe for their answers!

We will have capes, wings, horns, spines and backpacks (which include jetpacks, etc.). We are still finalizing the details on whether or not we can get your weapons to display on your back all the time. But don’t worry – there will be plenty to choose from!

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