Lv. 20
Maniacs Bank Job
Save the hostages and defeat the one in charge of the robbery.
Lv. 20
VIPER Bank Job
Save the hostages and defeat the one in charge of the robbery.
Lv. 25
Ace of Space
Collect 20 Pieces of Gadroon Technology in Fallen Sun Forest.
Lv. 23
Make Snakes Moan
Kill 150 VIPER in Massasauga Hills.
Lv. 22
Rebel Quell
Defeat 150 Hunter-Patriots in Renegade Run.
Lv. 8
Mutant Enemies
Defeat 150 Irradiates in Burning Sands
Lv. 25
Bye Bye Jailbirds
Collect 20 VIPER Recruitment Papers from the escaped prisoners in Devils Head Mesa.
Lv. 19
Robbing the Robots
Collect 20 Personality Chips off the Cowboy Robots in Snake Gulch.
Lv. 19
PSI of Relief
Collect 20 Mind Control Devices off the PSI in City Center.
Lv. 15
How the West Side was Won: Black Aces
Collect Incriminating Evidence off the Black Aces in West Side.
Lv. 15
How the West Side was Won: Cobra Lords
Collect Incriminating Evidence off the Cobra Lords in West Side.
Lv. 15
How the West Side was Won: Maniacs
Collect Incriminating Evidence off the Maniacs in West Side.
Lv. 15
How the West Side was Won: New Purples
Collect Incriminating Evidence off the New Purples in West Side.
Lv. 12
Investigation Awry
Bogdonavich is going to be executed by VIPER. You have 10 minutes to rescue him. You can find them east of the VIPER outpost in Rime Woods.
Lv. 21
Paint the Town Dead
Look for two innocent paintball enthusiasts in the Hunter-Patriots Renegade Run Paintball Camp.
Lv. 21
This Little Pigment
Go to Renegade Run Paintball Camp southeast of Steelhead. Replace the ammo in the large ammo bins around the paintball runs.
Lv. 23
A Whole Lotto Trouble
One of the precognitives from Project Awakening is being bullied into giving winning lottery numbers. He was last seen being dragged into the woods southwest of Project Awakening. Rescue him.
Lv. 9
Hyperborean Woodland Warding
Help Maj. Hendges establish a forward perimeter by clearing out Hunter-Patriots from key locations.
Lv. 9
Perimeter Patrol
The Major will probably be coordinating efforts, so talk to his second, Lt. Mark Gloshen.
Lv. 11
Stop Corruption of the Food Chain
Cure 10 Contaminated Wolves, 5 Contaminated Pack Leaders, and 2 Contaminated Bears. Look for them in the Rime Woods.
Lv. 8
Infiltration Cessation
Support the Steelhead soldiers holding back Hunter-Patriots at the southern checkpoint.
Lv. 23
Madman Butterfly
Collect 3 butterfly jars before the butterflies escape into the wild. You have only 10 minutes to collect the jars.
Lv. 8
The Enemy’s Electronic Ears
Retrieve 5 surveillance bugs from Hunter-patriots west of Force Station Steelhead
Lv. 23
The Shape of Things to Come
Escort the male Precog to safety, and allow him to escape the foul clutches of VIPER.
Lv. 11
Something Fishy
Investigate the suspicious VIPER activity in the river and take samples of toxic materials and contaminated fish.
Lv. 9
The Off-Track Trainee
Escort the Lost Trainee to safety
Lv. 12
Toxic Takedown
Stop VIPER's Super-soldier program by taking out the base commander and any super-solders they may have created!
Lv. 10
Hunter-Patriot Act
Dissuade the Hunter-Patriots from sticking around the crash site by defeating a number of them. Gather information on what they're working on.
Lv. 13
Klaus Unsheathed
Find Dr. Klaus at VIPER's Clutch lab and defeat him.
Lv. 24
Dry Gulched
Go to the Desert. Speak with Tyrell Donaldson near Snake Gulch
Lv. 13
Into the Serpent's Clutches
Collect the keycards from each of the VIPER field labs.
Lv. 11
Assist Dr. Severisen
Find Doctor Karl Severisen in the western Rime Woods and talk to him.
Lv. 13
Sabotaging the Snake
Disrupt research at each of VIPER's field labs in the Rime Woods.
Lv. 13
Laboratory Lowdown
Collect incriminating documents from defeated VIPER soldiers.
Lv. 21
Bullet Time
Confiscate 10 lots of ammo from the Renegade Run Paintball camp or the helicopter pad southwest of Renegade Run.
Lv. 21
Beneath the Paint
Destroy 3 Satellite dishes and 3 anti-aircraft missile launchers, and insert a computer virus into a computer console at the Renegade Run facility. The facility is southeast of Force Station Steelhead. The dishes are on a ridge just north of the main camp. The missiles are scattered throughout the camp. The computer is in the main hangar.
Lv. 21
Hunter-Patriot Games
Gather intel on the Hunter-Patriot war games by collecting training schedules from Commandos and Snipers. Use this information to disrupt the games.
Lv. 22
Dangerous Collusions
Find and defeat the Hunter-Patriot courier west of Renegade Run and get his radio codes. Use the codes with the radio at the Observation Post on the ridge overlooking Force Station Steelhead to lure out Adrian Cote and defeat him. Adrian Cote is sure to investigate the Observation Post once you've used the codes.
Lv. 22
The Head Hunter
Go to Renegade Run, defeat Clyde Von Schoultz and get VIPER plans.
Lv. 22
Project Awakening Alumnus
Defeat Psionic Adepts and Awakened Handlers in the southern Massasauga Hills.
Lv. 22
Those Aren't Medical Supplies!
Collect "neural amplifiers" from crates and "synaptic intensifiers" from VIPER soldiers in Massasauga Hills.
Lv. 22
A Mounty-ing Danger
Rescue 10 Steelhead Division Trainees near the Project Awakening base in the Massasauga Hills.
Lv. 22
Scare Straight
Defeat 20 Hunter-Patriot recruits. Look for the training area near the river.
Lv. 22
Scare Straight
Defeat 20 Hunter-Patriot recruits. Look for the training area near the river.
Lv. 22
Stymie Supply Shipment
Destroy 6 ARGENT supply crates around the Renegade Run Paintball Camp's Helipad
Lv. 26
One if by Land...
Go to Millennium City and speak with Alicia Blackmun.
Lv. 23
The Director, Defanged
Get the dossier from VIPER Director Fang in the VIPER Base in the Massasauga Hills.
Lv. 23
Divert Director's Dispatches
Find and intercept couriers. Find Project Awakening courier crossing the river just north of the lake. The HQ courier gathers info from VIPER soldiers in the vicinity of the HQ itself. The Hunter-Patriots courier travels the road leading south from the VIPER HQ.
Lv. 23
Diverting Dispatches
Find and intercept couriers. Find Project Awakening courier crossing the river just north of the lake. The HQ courier gathers info from VIPER soldiers in the vicinity of the HQ itself. The Hunter-Patriots courier travels the road leading south from the VIPER HQ.
Lv. 25
Ambush the Aliens
Defeat 5 Gadroon Terraformers. Look for them near the large horned terraforming spheres or near the smaller terraforming spires.
Lv. 25
Evil Alien Overlords
Defeat 10 Gadroon Slavemasters
Lv. 24
Gadroxyribonucleic
Collect DNA from different types of Gadroon. Find them throughout Fallen Sun Forest.
Lv. 25
Task for a Turncoat
Locate VIPER Scientist Dr. Timothy Lo and escort him to safety.
Lv. 24
Find the Fink
Locate VIPER Turncoat Roland Amtower. He's holed up near the watchtower on the ridge in Fallen Sun Forest.
Lv. 24
Gravitonic Modulations
Destroy 10 Gadroon Gravitonic Modulators. Find them throughout Fallen Sun Forest.
Lv. 24
Monitoring Modulators
Recover the monitor device. Look for it among a cluster of modulators near the road on the far side of the Fallen Sun Forest.
Lv. 24
Our Gadroon Specialist
Find Dr. Charbonneau at the Steelhead Checkpoint on the way to the Fallen Sun Forest
Lv. 25
New World Order?
Shut down 8 Terraforming Spires in the Fallen Sun Forest.
Lv. 24
ARGENT Snowthrush Sanctuary
Seek out Lt. Diefenbaker in the ARGENT Snowthrush Sanctuary to the South.
Lv. 25
Spaceship Scuttling
Overload the Terraforming spheres to disable the ship's systems. Then access the ship to draw out the Gadroon's leader and defeat him.
Lv. 25
Lo and Behold!
Escort VIPER Scientist Dr. Timothy Lo to safety.
Lv. 25
Terraform and Function
Get 5 terraforming bio-keys from Gadroon Observers in Fallen Sun Forest.
Lv. 25
Imperial Orders
Defat Gadroon in Canada to get more translation samples, then take them to Dr. Helen Charbonneau.
Lv. 11
Brain Storming
Find a teammate and free the Cloned Brain from the clutches of the nefarious Overbrain and his enforcer, Ape-Plus.
Lv. 9
A Cat's Tale
A group of Hunter-Patriots and their stolen bomb can be found on the mountain south of Steelhead. Stop them!
Lv. 10
Dead Alive
Defeat Mr. Zombie then use summoning circle to ritually cleanse wriggling zombie parts of necromantic magic.
Lv. 11
Execution Dissolution
Save the Steelhead troops facing Hunter-Patriot Firing Squads!
Lv. 10
Cleanup of the Oceanic
Speak with Captain Susan Connors in Force Station Steelhead.
Lv. 8
The Hunters Hunting
Hunter-Patriot Lieutenants usually have specific instructions about the missions they are assigned to carry out. See if you can't get one to reveal their orders.
Lv. 9
Troubles in Rime Woods
Speak with Lt. Douglas McKenzie about helping out in the Rime Woods.
Lv. 11
Mental Retribution
Destroy the Overbrain's shipment of mind control technology with Hunter-Patriot Explosives
Lv. 8
Missing Amongst the Debris
Recover three pieces of vital wreckage from the airplane wreckage.
Lv. 9
The Perfect Prey
Find the missing crash survivor "Lee Tosi" before the Hunter-Patriots and Brain Trust find him.
Lv. 10
Six Feet Under
Save my teammates! They're buried in the snow on the hill south of Steelhead.
Lv. 10
Awful Undead Offal
Speak with Lt. Steven Fisher in Force Station Steelhead.
Lv. 10
Summons of the Cerebellum
Meet the Cloned Brain at the implanted location
Lv. 10
Travesty of Justice
Defeat the roaming Hunter-Patriot Judge-Executioners
Lv. 9
Trust No One
Black Mist and Lynx, members of supervillain group known as The Brain Trust, are in the area looking for the missing Teleios Clone. They are wanted by the authorities and should be brought into custody before they cause any trouble.
Lv. 23
Infiltrating Project Awakening
Defeat leader of VIPER's Canadian Project Awakening Operation, Yvan Lafleur, otherwise known as Mechaniste.
Lv. 23
Science and Servitude
Speak with the imprisoned "coerced scientists" from VIPER brig in Project Awakening Stronghold. Set them free!
Lv. 26
Venom, For the Agent on the Go!
You know VIPER is in here when you walk in because one of the goons is clearnly wearing too much 'Venom'; VIPER's own brand of cologne. You'd recognize that pungent smell anywhere. It burns a little. It looks like it's time to clear out the vermin!
Lv. 12
City Of The Future
Speak with Defender in Millennium City.
Lv. 11
VIPER and the Wolf
Investigate the VIPER Distress signal.
Lv. 19
Are you there, Grond? It's me, VIPER.
Defeat 5 VIPER Grond-Hunters stationed in camouflaged hunting blinds.
Lv. 21
Armageddon Closer Now
Input 5 Radiation Bomb Sequencing Codes into warhead terminals.
Lv. 20
Bomb Squad Beatdown
Defeat the VIPER Bomb Technicians located near the warheads in southern Sidewinder's Spur.
Lv. 18
Do Animatronics Dream of Automatic Weapons?
Defeat VIPER Weaponsmiths and destroy Weapon Crates.
Lv. 19
Frontier Justice
Defeat 10 Robot Cowboy Hangmen, usually located around Hanging Trees.
Lv. 20
Gimp Their Rides
Sabotage VIPER vehicles in and around the Project Stein Base.
Lv. 20
Gone to Grond
Free three captive tourists from the Project Stein VIPER base. The base is south of Snake Gulch in Sidewinder's Spur.
Lv. 19
Howdy, Pardner!
Find, collect, or scavenge the parts to make your very own cowboy robot.
Lv. 19
Incensed and Insensibility
Recover Professor Breccia's Fluxgate Magnetometer.
Lv. 18
More than They Bargained For
Rescue distressed tourists
Lv. 19
More than You Bargained For
Investigate strange cell phone call claiming tourists are endangered.
Lv. 19
Neutronium Nightmare
Recover Neutronium pebble from VIPER patrol heading toward Project Stein VIPER Base.
Lv. 20
Numbers Game
Defeat 5 VIPER Particle Physicists and obtain Bomb Sequencing Codes
Lv. 18
Repaired and Reprogrammed
Defeat Viper Robotics Machinists working on the east side of Snake Gulch.
Lv. 18
Rock and a Hard Place
Take the sample to Alphonse Breccia, just west of the main entrance to Snake Gulch. He has a camp atop a small hill.
Lv. 19
Short Circuits and Short Fuses
Defeat Fred C. DOS's helpers and defuse dynamite to draw out the crazed robot prospector.
Lv. 18
Source of the Malfunction
Collect AI Chips from different robot cowboy models.
Lv. 19
We Now Interrupt this Broadcast
Investigate Radio Tower at Snake Gulch's Central Mesa.
Lv. 20
You Fight the Law
Defeat Cowboy Robot Deputies and collect Tin Stars, then take on Sheriff Robo in his Saloon.
Lv. 21
Blank and Stein's Monster
Get captured by VIPER so that you can enter the Project: Stein facility, Find Dr. Timothy Blank and retrieve "Project Stein" Grond DNA blueprints.
Lv. 26
Operation Stranglehold
Defeat Menton and restore order in Stronghold Prison.
Lv. 24
Arms in the Wrong Hands
Destroy 10 Weapon Crates around the Armory outside of Stronghold.
Lv. 25
Bird With a Clipped Wing
Find Downed News Helicopter northeast of the Stronghold Prison entrance.
Lv. 24
Confirmation in the Crater
Collect 10 UFO pieces from the Qularr Crash Site Crater.
Lv. 24
Hank Shaw's Redemption
Defeat Adabezz "Echo" Simons and obtain evidence exonerating Hank Shaw.
Lv. 24
Hank's Forlorn Memories
Collect 15 of Hank Shaw's Prison Memoirs pages.
Lv. 24
Shaw's Shank Prevention
Defeat 10 Stronghold Prison Contract-Killers.
Lv. 24
Under Menton's Mental Influence
Defeat 5 Bestial Prisoners, 5 Belligerent Inmates, 5 Prison Guards, 5 Riot Guards and 5 Prison Guard Sergeants inside stronghold prison yard.
Lv. 24
Who Watches the Watchtowers?
Disable power supply around 4 operational guard towers.
Lv. 25
A Strike Upon the Serpent
Find VIPER Staging Area and defeat 20 VIPER Agents.
Lv. 26
Can't Touch This
Collect 10 pieces of Circuitry from Broken Suppressors.
Lv. 25
Free Their Minds
Use the "Synaptic Expirator" on 10 Custody Supervisors to disable their mind control.
Lv. 25
Getting By With a Little Help From Our Enemy
Obtain "Synaptic Expirator" at Area 51 Guard Post. Check the second floor.
Lv. 26
Hiding in Plain Site
Find two shape-changers Morph and Red Jack McCall.
Lv. 25
Stronghold Access
Talk to Warden Wildman, who is busy coordinating effort to bring down Menton.
Lv. 25
Persuade, Escort, Extract
Find Techtinker and "persuade" him to return to Lt. Maronni.
Lv. 26
The Electric Company
Defeat Arc and Neutron
Lv. 25
Tornado in the Desert
Stop supervillain Tornado on his trek from Stronghold to Area 51.
Lv. 5
A Crafty Contrivance
Visit the Skill Trainers. You may choose one among Arms, Science, and Mysticism as a skill.
Lv. 6
A Question of Suppression
Get sentry turrets back online. You can find them just outside of Project Greenskin near the Lurking Irradiates.
Lv. 5
Assault On Greenskin
Defeat Irradiates and Rescue Scientists.
Lv. 8
Built Ferd Tough
Take a team to defeat mutant leader Ferd, patrolling the Burning Sands of the Southwestern Desert.
Lv. 5
Begone Fission!
Learn the DIAGRAM, Collect 3 Common Components, Return to the Arms Trainer.
Lv. 7
Doomsday Clock Ticking
Defeat Brother Alamogordo to obtain the Sequencing Code to Deactivate the Bomb.
Lv. 8
Gallant Major Gertz and his Courageous Crew
Find Major Gertz and his Courageous Crew within the Radiation Vault.
Lv. 6
Grond Theft Altercation
Recover a piece of Project Greenskin's Grond Statue.
Lv. 7
A Second Helping
Find Colonel Vanderbilt in the Burning Sands.
Lv. 8
Radiation Domination
Defeat Dr. Destroyer's Lieutenant, Gigaton, deep within the Radiation Vault.
Lv. 5
Rounding Up Rads
Collect 5 Uranium Rockets used by the Irradiates to destroy Project Greenskin.
Lv. 25
Destroyer after reading
Defeat the two prisoners who want to kill the Black Talon pilot
Lv. 25
Plight of the Navigator
Escort Pilot Tucker Seinberg to safety.
Lv. 28
The Great Brain Robbery
Some Qularr forces are here and they're trying to kidnap some scientists to steal their brains! Rescue the scientists!
Lv. 28
Mastermind Over Matter
The first thing you notice are scraps of some Stronghold jumpsuits, so you conclude that the people who broke in are escapees. Your suspicions are confirmed when you receive a telepathic message, "It appears someone has found us! Be on the lookout for a do-gooder! And most importantly, keep the fool away from me!" It sounds like there's a Psionic Mastermind that needs his tail kicked! Maybe if you take him down the others will scatter.
Lv. 28
Keeping Up With Captain Jones
VIPER is trying to get their hands on some UNTIL weaponry. Don't let them add any more ammunition to their stockpile of weaponry. Take them out!
Lv. 28
Build Your Own Armor
The Good Samaritan outside was right, some Stronghold escapees are in here and it sounds like one of them hid some suits of powered armor in here before he went to prison! Find the armor before they do, collect the crates they're in, and get them out of there!
Lv. 19
Elli-mony
Find Deadbeat and collect Ellie's Alimony.
Lv. 20
Request from the field
Find Dr. Greg Lenk. He is stationed just south of Snake Gulch and his GPS is on.
Lv. 24
Cellblock 4
You must recover the security cards of each tower commander to unlock the elevator leading deeper into the prison.
Lv. 24
Rescue Captain Miller
The commmander of this cellblock, Captain Miller, is still alive. He has a security card that can override the elevator controls. Find him and get it.
Lv. 24
Close Cellblock 3 Door
Seal the door at the end of cellblock 3 to stop the prisoner attack.
Lv. 18
Dude Runner
Destroy evil Cowboy Robots in Snake Gulch.
Lv. 12
Off to Canada!
Use the helicopters to get to Canada. Once there talk to Lt. Douglas McKenzie stationed at Force Station Steelhead.
Lv. 10
24 Carat Cartograph
Travel to the old gold mine and search it for anything of value.
Lv. 7
An Appeal to Heal
Heal 3 injured PRIMUS soldiers and get them back on their feet.
Lv. 9
(Radioactive) Barbarians at the Gates
Defeat 10 Irradiate Raiders at the northern standoff point.
Lv. 9
Black Rock Down
The strange stone fell among the remains of the cursed. Only Witchcraft can explain it.
Lv. 9
Origin of the Black Stones
Defeat ghosts in Burnside to find malignant black stones
Lv. 13
Bonding with a Grondling
Use Neuron-Electrode Inhibitor on a Susceptible Grondling at 50% health.
Lv. 9
Serum Resupply
Get a new batch of Professor Ciraulo's Serum from the crate at his camp.
Lv. 11
Cornered Climbers
Rescue endangered civilian climbers lost along the rocks by the scanners between Burning Sands and the Abandoned Field Research Facility, south of the valley.
Lv. 10
Dud Reckoning
Retrieve Radioactive Materials from 5 Unexploded Warheads around Radiation Pools.
Lv. 10
Exorcize Regime
Recite incantation at Cursed Well west of Burnside.
Lv. 11
Gronds Have More Fun
Collect data from 3 Brainscan Devices place at Abandoned Field Research Facility.
Lv. 10
Hemoglobin of the Homunculus
Collect 5 Blood Samples that drop from defeated Grondlings.
Lv. 9
Long-Buried Boots
You found a mysterious map among the remains of a spirit of Burnside. It looks like the treasure is just west of the graveyard up a hill. The eXclamation point on your map (Press 'M') marks the spot.
Lv. 13
Minion of Malice
The orb you found has shown you a vision of Talisman's evil minion Leech hiding among Irradiates within an old gold mine in the Atomic Wastes.
Lv. 8
Secure the Skin Samples
Collect 5 Irradiate Tissue Samples from Weakened, Aggressive, or Crazed Irradiates. Place those 5 samples into the Fusion Reversion Machine.
Lv. 8
Crate and Peril
Collect 5 crates of military hardware near the spire between Burnside and Project Greenskin.
Lv. 7
Doom Looms for Researcher Broom!
Escort Researcher Broom to Project Greenskin.
Lv. 8
For the Betterment of Science!
Head west to deliver hypercapacitors to Dr. Akula.
Lv. 8
Minding the Mutants
Stun a Mutated PRIMUS Soldier through combat then use the Mind Coercion Emitter and bring the PRIMUS Mutant back to Corporal Biehn.
Lv. 8
Mission: Demolition
Find a PRIMUS equipment crate in the Mutated PRIMUS Camp and destroy it.
Lv. 9
Director's Directive
Speak to Director Kaufman inside Project Greenskin.
Lv. 8
Lost Amongst the Mutants
Collect 4 pieces of Stolen Research Equipment around the Mutated PRIMUS Camp.
Lv. 11
More Mutants by the Minute
Search for missing PRIMUS soldiers in vicinity of Radiation Pools and administer Anti-Radiation Serum.
Lv. 10
Overfed in Uranium Flats
Defeat 20 Radiation Eaters near Radioactive Pools.
Lv. 9
Phantasmal Acquisition
Collect 5 Ectoplasmic Residues from ghosts in the haunted town of Burnside.
Lv. 10
Poisoned Pools
Decontaminate 3 Radioactive Pools. You'll have to travel to the deepest part of a pool and apply the solution to the radioactive debris directly.
Lv. 10
A Chat with Professor Ciraulo
Head north of Project Greenskin, then through Burnside to the edge of the Atomic Wastelands and meet Professor Ciraulo.
Lv. 10
Giving the Doctor a Hand
Talk to Dr. Dupree in Project Greenskin.
Lv. 19
Meeting Major Thomas
Find Major Brandon Thomas near the abandoned amusement park Snake Gulch, northeast of Project Greenskin, just past the Atomic Wastelands.
Lv. 18
A Moment With Tyrell Donaldson
Find Tyrell Donaldson outside the abandoned amusement park Snake Gulch, northeast of Project Greenskin, just past the Atomic Wastelands.
Lv. 9
A Crafty Witchcraft
Travel north to Burnside and meet Witchcraft.
Lv. 12
Radioactive Ringleader
Defeat the Irradiates leader Phrosoe, often seen on a tiny island in a radioactive lake in northwestern Uranium Flats.
Lv. 10
The Reviled
Defeat Johnny Mack Cassidy, Pistolpackin' Eddie Dean, Hoot Burnett and Lash Roosevelt.
Lv. 13
SiniSister
Go to the Haunted Mine, defeat supervillainess Talisman and free Witchcraft.
Lv. 10
Trashed Transport
Get Anti-Mutation Vaccine from the trashed supply truck. Look for it along the road between Burnside and the Radiation Pools.
Lv. 9
Rescue Driver
Escort the Driver to Professor Ciraulo's Camp.
Lv. 13
Uninhibited
Retrieve 5 Neuron-Electrode Inhibitors pieces from the Abandoned Field Research Facility.
Lv. 8
Continued Support
Talk to Colonel Vanderbilt out near the spiral in the Burning Sands.
Lv. 10
What Leech Left Behind
Take this strange looking necklace to Witchcraft in the desert and see what she knows about it.
Lv. 8
Will to Power
Defeat Major Gertz in his hideout, the hatch is at top of spiral ridge.
Lv. 13
The Best Offense is a Good Defender
Defender and the Champions of Millennium City can use your help. Defender is located at the Rencenter.
Lv. 9
World of Witchcraft
Destroy 5 Cursed Totems around the haunted town of Burnside.
Lv. 1
Captive of the Blood Moon: Amazing Grace
The evil Takofanes the Undying used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 0
Blood Moon Hunter Attack (Pvp)
Using your new werewolf powers, track down the Players who have chosen the path of the hunter, and defeat them.
Lv. 0
Culling the Pack
Hunt down the werewolf Lycans and Mongrels infesting the area, and take them down before they can spread infection.
Lv. 0
Blood Moon Wolf Hunt (Pvp)
Using your new weapons and skills, hunt down the heroes who have turned into werewolves and defeat them.
Lv. 1
Celestial Endowment
Collect 40 pieces of celestial essence from the 13 Crypts' of Trakofanes.
Lv. 1
Captive of the Blood Moon: Crusher
The evil Takofanes the Undying used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Eclipse
The evil Takofanes the Undying used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Firefight
The arch lich Takofanes used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Flechette II
The arch lich Takofanes used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Goblin
The evil Takofanes the Undying used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Johnny Hercules
The arch lich Takofanes used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Nimbus
The arch lich Takofanes used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Radion
The evil Takofanes the Undying used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Shadowboxer
The arch lich Takofanes used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Tiger
The arch lich Takofanes used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Vanguard
The arch lich Takofanes used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 1
Captive of the Blood Moon: Vigil
The evil Takofanes the Undying used the power of the Blood Moon to raise thirteen of the heroes who fell to Dr. Destroyer during the Battle of Detroit.
Lv. 0
Tooth and Claw
Track down the werewolf hunters and take them down!
Lv. 20
Maniac Hostage Situation
Save the hostages and defeat the one in charge of the robbery.
Lv. 20
VIPER Hostage Situation
Save the hostages and defeat the one in charge of the robbery.
Lv. 17
Fight Club
Infiltrate the super-powered fighting ring run by Frank "Full Frankie" Zaretti and find computer records which implicates him as the organizer.
Lv. 19
Audience with a Silver Avenger
Find PRIMUS Silver Avenger Mayte Sanchez, stationed northwest of the Renaissance Center.
Lv. 18
Begone Mental
Professor Wainwright seemed to think the key person behind ARGENT's Stronghold contract and the deal with VIPER is Supervisor Guillory. He's on the third floor and if you defeat him, his whole plan will fall to pieces.
Lv. 18
Brain Engage
Rescue Adina Monroe from ARGENT's "proto-enhancement chamber."
Lv. 20
Chew Bubble Gum And
Defeat Reckless Roger Piker to obtain Holographic Disruption Glasses.
Lv. 19
Diary Queen
Search City Center Park for clues surrounding the disappearance of Breanna Biselle.
Lv. 19
Ex and Violence
Find the VIPER recruit Aris Iliopoulos and get information regarding Breanna Biselle.
Lv. 19
Exposing Argent
Collect 2 ARGENT reports from different Couriers.
Lv. 20
Great Brainwashed Masses
Rescue 8 Mind, Inc. Employees from PSI.
Lv. 19
Hello Kitty
Hello there, dearie! I need help finding my cat, Reggie. Will you help me?
Lv. 20
Hungry like the Wolf
Tame the strange animal that is on the loose in MacDonald Park.
Lv. 20
I Choose You, Gadroon
Defeat the disguised citizens by equiping the goggles in your utility slot and exposing them in the court yard of the 2 blocks behind the city hall.
Lv. 18
Imported from Canada
Defeat 5 Suppressors and 5 Psionic Adepts
Lv. 18
Mind Blown in Millennium City
Save the Mind, Inc. pamphleteers while defeating the New Purple Gang members harassing them.
Lv. 19
Mission of Gravity
VIPER is going to throw an innocent civilian off the roof of a building!
Lv. 19
Poe-wned
Defeat New Purple Gang Leader Kevin Poe.
Lv. 18
Prints Violent
ARGENT has a won a contract to build a new Stronghold and their selling the schematics to the current Stronghold to VIPER agents. Recover the schematics before VIPER makes off with them.
Lv. 20
PSI-ed Effects
Look near the offices of Mind, Inc. for the supervillainess Medusa. Defeat her to release her mental control over Corporal Antoine Harrison.
Lv. 17
PSI-lent Running
Talk to PRIMUS Agent Peter St. Croix, located one block east of City Hall.
Lv. 18
PSI-chonaut
In order to rescue Adina Monroe, defeat the PSI "psycho-figments" to free the "proto-matter" from them. Once you have enough you should be able to revive Adina.
Lv. 18
PSI-lent but Deadly
Lv. 20
Psimon Said
Escort PRIMUS Agent Terry Kestler to safety.
Lv. 19
PSI's Matters
Collect 5 Hippocamptic Sonombulators placed around Mind, Inc.
Lv. 20
Sects and the City
Search the PSI agents near the offices of Mind, Inc. for evidence they are involved in the disappearance of Breanna Biselle.
Lv. 18
Snake Eyes (and Ears)
Defeat VIPER lieutenant Ivan Morgan and replace him with an undercover lookalike.
Lv. 18
Snooze Alarm
ARGENT has captured the inventor of Hot Sleep technology, Professor Maxwell Wainwright and is forcing him to invent chambers that increase the power of anyone placed in them! Find and rescue him before it's too late!
Lv. 19
Speed Seek
Speak to Kinetik, located just south of City Hall.
Lv. 20
Take off to Canada, Eh'?
Travel to the Steelhead Base in Canada and speak to Lt. Robert McKenzie.
Lv. 20
Take You to Their Leader
Collect Gadroon Battle Plans from the Disguised Courier and defeat Invasion Leader.
Lv. 19
The Truth and Nothing But
Talk to the three people who may have information on the Mayor's missing daughter, Breanna Biselle.
Lv. 12
Perks for a Job Well Done!!!
Defender welcomes you to Millennium City and introduces you to the Perks Quartermasters.
Lv. 22
Saving Heroes... in Little Jars
On the way in a scientist told you that PSI somehow learned that this lab held DNA samples from a number of the superhumans in Millennium City! You've got to keep those samples out of the hands of PSI! Collect all the briefcases and get them out of there!
Lv. 24
PSI Samples Sullied
PSI is after some biological samples that the escaping scientists say can be easily replicated. They don't need the samples back, just make sure you contaminate the samples PSI already has! That will make them useless if they actually manage to get away with them! Find the pod and contaminate them!
Lv. 24
Shanghaied Science
ARGENT often tries to steal hi-tech secrets, so they may be the ones who broke in here. Make the rounds and see if they're here, then get out.
Lv. 22
Military Grade
ARGENT is after military-grade weapons and armor again. Teach them all a lesson and pack them off to jail!
Lv. 22
Demonic Research
It appears that DEMON learned of the top secret research going on at this base and has sent an Inner Circle Member to get it! Stop the Inner Circle Member!
Lv. 22
Hide and Seek with Robots
A group of Destroyer Bots have been spotted around the base, but up until now they've remained hidden away. Check out the building, see if any robots are in here and report back!
Lv. 26
Information and Incrimination
ARGENT is trying to destroy files that implicate some of their higher-ups in illegal activities and they've found the computers containing the information! Find the computers and get the information before ARGENT can destroy the files!
Lv. 22
Book Wyrms
A collection of books on display here at the museum recently flared with magical energy. No one's been able to figure out what happened, but DEMON heard about it and is here to steal the tomes. Get the books out of there before DEMON makes off with them!
Lv. 24
Water Foul
Some old nautical maps were recently uncovered, but no one knows what they lead to. DEMON is interested and sent an Inner Circle Member to steal the maps. Clobber the Inner Circle Member!
Lv. 24
DEMONic Derailment
DEMON is running rampant and causing chaos! Stop them before someone gets hurt!
Lv. 18
Vex in the City
A group of Destroids have planted bombs throughout the building and it's up to you to disarm them before they go off!
Lv. 18
Urgently After ARGENT
ARGENT has - or has stolen! - so many weapons that it looks like they've started to store them in secret hiding spots in the sewers! Sabotage the weapons so they're of no use to ARGENT!
Lv. 22
Runaways
Not everyone who works for ARGENT does so willingly and some of their captive scientists recently escaped! They're holed up in the sewers, but ARGENT finally found them. It's up to you to defeat ARGENT so the scientists can escape . . . again!
Lv. 16
NPG Plus PSI Equals BAD
It looks like New Purple Gang has been "convinced" to help PSI kidnap some researchers! Rescue the poor unfortunates before PSI gets their hands on them!
Lv. 24
Stealing Secrets in the Sewers
You hear someone yelling about how having their mind being read by force is illegal and a violation of the rights. It sounds like PSI is up to their old tricks! Rescue the scientists before PSI can steal secrets from their minds!
Lv. 16
Pow Wow
It looks like a squad of Argent agents are holed up in here. Take them out before they get organized and start to cause problems!
Lv. 22
Dr. Silverback's New Best Friend
You spot some crates you heard mysteriously disappeared from Dr. Silverback's lab, then you see some members of DEMON walking around and it all becomes clear! Open the crates and get Dr. Silverback's property back!
Lv. 24
PSI's Growing in Size
A PSI Agent is waiting for a container of psi-active people from all over the world to be smuggled into the city. Take out the Agent before the container arrives so the captives can be rescued safely.
Lv. 21
In-PSI Job
Infiltrate the offices of Mind, Inc. and defeat the supervillain Psimon to rescue the Mayor's daughter.
Lv. 13
Ammunition A'Plenty
Go to the Ordnance store to speak to the Ordnance Trainer inside.
Lv. 13
Bioscience from the Stars
Talk to the Alien Biology specialty trainer.
Lv. 13
Brawl Crawl
Go to the fighting store and speak with the fighting trainer in the Dojo.
Lv. 1
Chip off the Old
Talk to Captain Henry and the MARS troopers to the north of SOCRATES. Block 3 of their blaster attacks.
Lv. 2
Cat-astrophe
Find Reggie's owner
Lv. 2
Citizens Distressed
Rescue civilians and emergency workers menaced by Qularr in the vicinity of Chief Surhoff's safe area.
Lv. 5
Disaster in the Desert
Board the helicopter in Millennium City. Speak to Director Kaufman when you reach Project Greenskin.
Lv. 5
It's a Celebration!
Leave the Champions HQ and talk to Ravenspeaker and Witchcraft
Lv. 4
Full Metal Jacket
Complete the Battle of the Ironclad Open Mission.
Lv. 1
Gear Up
Talk to Quartermaster Fiume to the north of SOCRATES.
Lv. 1
Heroes Wanted
Accept this mission to fill your Hero Point pool.
Lv. 4
Homestead Security
Enter the Champions Building
Lv. 1
Meet SOCRATES
Go west from Sergeant McAvoy and interact with SOCRATES.
Lv. 2
Mail to the Chief
Get the recon photos to Police Chief Surhoff. The Chief is located near a police barricade west of the starting area.
Lv. 1
Mayor's Mementos
Recover the Emergency Plans and the Emergency Activation Codes from the Samson building--the burning building just to the west of the police cars.
Lv. 5
Power Up
Visit the Powerhouse at Project Greenskin in the Desert or at Force Station Steelhead in Canada. Talk to the trainer there and purchase a new power, travel power, and superstat.
Lv. 2
Prescription Retention
Recover medical supplies from the Qularr Raider Drones near the ambulances west of Chief Surhoff's safe area.
Lv. 2
Right Off the Bat
Recover the weapon from Foxbat's lost case west of the ambulances.
Lv. 3
Signal to Noise
Use the sonic pacifier on 3 Enraged Qularr. Destroy 1 command console.
Lv. 3
Silver Avenger Sandwich
Talk to Mayte Sanchez a block west of Chief Surhoff's position.
Lv. 3
Speed In Need
Rescue Kinetik from the Qularr cage
Lv. 1
Student Buddies
Escort Melanie back to Breanna. Stay close or she might get scared and run away.
Lv. 3
Urbanites Incapacitated
Free 3 trapped citizens
Lv. 2
Vacation Salvation
Find and recover Griswold's suitcase. Recover his tickets and passport from the Drones and Bugkeepers.
Lv. 1
Seeding Frenzy
Destroy 3 Qularr hive pods in the alley to the south
Lv. 16
A Kodiak Moment
Go and speak with FBI Agent Kodiak, stationed south of the Jail, in the gas station parking lot.
Lv. 17
A Vacation To the West
Go and speak to Tyrell Donaldson near Snake Gulch amusement park.
Lv. 16
Big Trouble
Rescue Mia Zin from Red Banner Cultist intent on sacrificing her.
Lv. 15
Biotechnical Difficulties
Find mutated scientists four blocks north of City Jail and ingredients to make the antidote to restore them.
Lv. 14
Catching Purple Red-Handed
Defeat 25 New Purple Gang Members at the construction site southwest of the crane accident.
Lv. 15
Comixtortion
Save comic book writer Steve Short and comic book artist Deano Deschesne from Foxbattlebot kidnappers.
Lv. 16
Confidential Source Jackson
Speak to Burt Jackson, hanging out outside Leo's Bar.
Lv. 16
Confidential Source Qi
Speak to Lin Qi in Chinatown.
Lv. 16
Detroit River Bound
Rescue tied-up members of Black Aces gang before they are weighed down and thrown in the river by their rivals in the New Purple Gang.
Lv. 16
Dragon Brawl
Locate Mia Zin northeast of the jail and rescue her from Red Banner captors.
Lv. 14
Fought the Law
Find and defeat 30 Millennium City Jail Escapees hiding at construction site.
Lv. 16
Foxbattle of the Network Stars
Confront Foxbat in the WCOC TV Station.
Lv. 17
Freedom Frays
Defeat Maniac Leader Rid Len and Defeat Red Banner Clan Lord Qi.
Lv. 15
He Who Sent Them Up the River
Escort kidnapped County Prosecutor George Kruger away from vengeful Maniac gang members.
Lv. 17
Helping out Harrison
Go and speak to Corporal Antoine Harrison in City Center.
Lv. 14
King Pong
Defend against waves of Foxbattlebots until police come to retrieve stolen ping pong balls.
Lv. 15
Kung Fu Muscle
Defeat 5 Red Banner Cult Collection Agents in Westside's Chinatown district.
Lv. 17
Metals of Dishonor
Take down the Cult of the Red Banner enforcers Iron and Gold to confiscate each villain's "Sword of Blood."
Lv. 15
Millennium City's Most Wanted
Use Chief Surhoff's holo-inducer to get into Leo's Bar, located West of the city jail. Talk to Tony Madness to find the locations of the three most violent felons. Find and defeat all three fugitives.
Lv. 15
No Kountry With Old Comics
Gather Comic Book Back Issues stolen by Foxbat's minions.
Lv. 15
Persecuting the Prosecutor
Protect Chief County Prosecutor George Kruger from escaped criminals at the docks, deep within Maniacs territory.
Lv. 17
Purple Pose
Defeat New Purple Gang goons northeast of City Jail to obtain New Purple Gang wardrobe.
Lv. 17
Purple Reign
Defuse the Psi-Bomb inside the New Purple Gang's Hideout.
Lv. 14
Not a Moment to Lose
Put out fires and destroy the rubble to save trapped civilians.
Lv. 15
Rivalry for the Relic
Find the Relic before DEMON gets it.
Lv. 16
Shanghaied Express
Take down 10 VIPER and 10 Red Banner Cultists around Burt Jackson's hijacked big rig, The Pork Rind Express, parked northeast of NBS Television Station.
Lv. 17
Talos Takedown
Infiltrate New Purple Gang territory and get information from Waylon Talos.
Lv. 16
The Brains Behind the Breakout
Defeat the VIPER recruiter at construction site West of the jail.
Lv. 16
The Quandary of Quan Qi
Find Quan Qi in a building courtyard northeast of NBS Television Station.
Lv. 16
(Throwing) Star Crossed Lovers
Deliver the letter from Quan Qi to Anton Romero Maniacs' turf. Return to Lin Qi with Anton's letter to Quan.
Lv. 17
Westside After Dark
Defeat the Demon on top of the Shandor Building, northwest of NBS Television Station. Be prepared, this Demon only comes out at night.
Lv. 14
Westside Quarry
Talk to Police Chief Surhoff in front of the Westside Jail.
Lv. 16
Westside Story
Escort Quan Qi away from the Cult of Red Banner gang members.
Lv. 16
Word of the Weasel
Use holo-inducer device to disguise yourself in order to get into Leo's Bar and talk to Albert "the Weasel" Tudberry.
Lv. 14
Yes, We have No Bandanas
Collect different colored Bandanas from the different gangs around Westside.
Lv. 15
Your Friends on the Force
Accompany M.C.P.D. Officer Kevin McClintock on a gang sweep, and make sure no serious harm comes to him..
Lv. 15
Locker room escort
This inexperienced Hero seems to have gotten into a bit of trouble. Help them out of the arena.
Lv. 19
The Glasses Menagerie
Go to the Dynamic Technologies Lab and recover 15 holographic disruptor parts.
Lv. 1
Crime Computa
Help the MCPD update their crime database by adding the details of a unique villain you have learned of into the MCPD crime computer.
Lv. 1
Those Quirky Qularr
Get to the Qularr ship in Area 51 and stop {NemesisName}'s minions from stealing it!
Lv. 1
Toxic Transfer
Destroy the toxic waste your {NemesisName}'s minions are stealing from a factory in West Side.
Lv. 25
Lemurian Antiquities
Investigate the disturbance at the Millennium City Museum of Natural History.
Lv. 1
Black Box Down
Recover the black box from the Oceanica 408 wreckage.
Lv. 1
Terra De-Forming
Disrupt the alien Gadroon's attempts to terraform the Canadian Wilderness
Lv. 1
Canada History: Fallen Sun Forest
Lv. 1
Canada History: Force Station Steelhead
Lv. 1
Canada History: Massasauga Hills
Lv. 1
Canada History: Rime Woods
Lv. 1
Rude Awakenings
Stop VIPER's psychic research at their Project: Awakening base
Lv. 1
On Thin Ice
Explore the frigid depths of Big Bear Lake
Lv. 1
Running out the Renegades
Investigate and disrupt the Hunter-Patriots' recruitment and training at the Renegade Run "paintball" camp
Lv. 1
Pop the Clutch
Stp VIPER's research into psychic and super-human phenomina at "The Clutch"
Lv. 1
Secure the Perimeter
Walk the entire length of the southern perimeter wall at Force Station Steelhead
Lv. 1
The Sentinel
Receive 5,000 damage. Your unyielding stand against the forces of corruption and injustice has unlocked the Sentinel Role!
Lv. 1
Appreciated
Reach level 5
Lv. 1
Admired
Reach level 10
Lv. 1
Adored
Reach level 20
Lv. 1
The Avenger
Deal 5,000 damage. Your unwavering efforts to beat back the forces of injustice have unlocked the Avenger Role!
Lv. 1
The Protector
Heal 5,000 damage. Your selfless care for your teammates has unlocked the Protector Role!
Lv. 1
Deep Pockets
Have 100,000 resource points
Lv. 1
Well-to-Do
Have 1,000 resource points
Lv. 1
Money Bags
Have 500,000 resource points
Lv. 1
Livin' Large
Have 50,000 resource points
Lv. 1
Resolute
You've taken 1,000,000 damage, but you keep on fighting
Lv. 1
Open Mission: Asciing for Trouble
You've defeated Ascii Oakley and her posse of Robot Cowboys!
Lv. 1
Brass Ring
Take a ride on the Snake Gulch carousel
Lv. 1
Desert: Cartographer
Find all neighborhoods and respawn points in the desert.
Lv. 1
Desert: Spawn Camper
Find all Respawns in the Desert
Lv. 1
Open Mission: Hang 'em High
You've defeated Hanging Judge Hensley
Lv. 1
Desert History: Atomic Wasteland
Lv. 1
Desert History: Burning Sands
Lv. 1
Desert History: Burnside
Lv. 1
Desert History: Snake Gulch
Lv. 1
Desert History: Stronghold
Lv. 1
Pit VIPER
Find all ten Grond-hunter pits.
Lv. 1
Snake Gulch Main Arc
Discover what's happening in Snake Gulch
Lv. 1
Snake Gulch Minor Arc
Take care of the troublemakers of Snake Gulch
Lv. 1
Source of the Disorder
FInd out who or what is causing the riot in Stronghold Prison and put a stop to it.
Lv. 1
Desert: Explorer
Explore all Desert neighborhoods
Lv. 1
VIPER Project:Stein
Put an end to VIPER's research into weaponizing Grond
Lv. 1
How Sweet The Sound
Defeat the Undead Hero, Amazing Grace
Lv. 1
Thrash of the Lich King
Drive off Takofanes during the Bloodmoon Event
Lv. 1
Bite Me
Complete the Bite Events listed, during Bloodmoon
Lv. 1
Indestructible
Defeat the Undead Hero, Crusher
Lv. 1
Dead Reckoner
Defeat 1000 zombies during the Bloodmoon Event
Lv. 1
Sunblind
Defeat the Undead Hero, Eclipse
Lv. 1
High Caliber
Defeat the Undead Hero, Firefight
Lv. 1
To The Point
Defeat the Undead Hero, Flechette
Lv. 1
Gremlin
Defeat the Undead Hero, Goblin
Lv. 1
In Memoriam
Free all 13 Undead Hero Souls during the Bloodmoon Event and Collect Celestial Essence
Lv. 1
Taskmaster
Defeat the Undead Hero, Johnny Hercules
Lv. 1
Leader of the Pack
Defeat 100 Hunter Players as a Feral Warrior During the Bloodmoon Event
Lv. 1
Moonstruck
Complete all of the listed Perks during the Bloodmoon Event
Lv. 1
Silver Lining
Defeat the Undead Hero, Nimbus
Lv. 1
Radioactive
Defeat the Undead Hero, Radion
Lv. 1
Shadow Boxer
Defeat the Undead Hero, Shadowboxer
Lv. 1
Silver Bullet
Defeat 100 Bloodmoon Werewolves
Lv. 1
Burning Bright
Defeat the Undead Hero, Tiger
Lv. 1
Van Damned
Defeat the Undead Hero, Vanguard
Lv. 1
Vigilant
Defeat the Undead Hero, Vigil
Lv. 1
Wolfsbane
Defeat 100 Feral Warrior Players as a Hunter during the Bloodmoon event
Lv. 1
General Practitioner
Lv. 1
Minimum Wage
Defeat 100 Argent
Lv. 1
Rustler
Defeat 100 Burnside Ghosts
Lv. 1
Greenhorn
Defeat 100 Cowboy Robots
Lv. 1
Grasshopper
Defeat 100 Cult of the Red Banner
Lv. 1
Jury
Defeat 100 Escaped Prisoners
Lv. 1
Frogger
Defeat 100 Gadroons
Lv. 1
Baboochka
Defeat 100 Black Ace Gang Members
Lv. 1
Moped
Defeat 100 Cobra Lord Gang Members
Lv. 1
Pop Psychology
Defeat 100 Maniac Gang Members
Lv. 1
Mauve
Defeat 100 New Purple Gang Members
Lv. 1
Hoser
Defeat 100 Hunter-Patriots
Lv. 1
Maple Leaf
Defeat 1000 Hunter-Patriots
Lv. 1
Geiger Blip
Defeat 100 Irradiates
Lv. 1
Damage Incorporated
Destroy 500 Objects
Lv. 1
Bondsman
Defeat 100 Prisoners
Lv. 1
Prison Guard Assault
Defeat 100 Prison Guards
Lv. 1
Headache
Defeat 100 PSI
Lv. 1
Mosquito Repellent
Defeat 100 Qularr
Lv. 1
Snake Eyes
Defeat 100 Viper
Lv. 1
Adaware
Examine the floating billboards in Millenium City
Lv. 1
Open Mission: Bullet Bound for Biselle
You've thwarted VIPER's plans and Saved Mayor Biselle
Lv. 1
Millennium City History: Westside
Lv. 1
Open Mission: Jailbreak!
You've stopped the Jailbreak in Millennium City
Lv. 1
Millennium City: Explorer
Explore all neighborhoods in Millennium City
Lv. 1
A Tree Grows in Westside
You've disturbed birds in Westside
Lv. 1
Northerner
Complete 75 missions in Canada
Lv. 1
Sunburned
Complete 90 missions in the Desert
Lv. 1
Sun Tanned
Complete 60 missions in the Desert
Lv. 1
City Slicker
Complete 75 missions in Millennium City
Lv. 1
Metropolitan
Complete 45 missions in Millennium City
Lv. 1
Superhero
Complete 100 different missions
Lv. 1
Heroic Idealist
Complete 150 Missions
Lv. 1
Heroic Legend
Complete 200 Missions
Lv. 1
Samaritan
Complete 25 different missions
Lv. 1
Do-Gooder
Complete 50 different missions
Lv. 1
Hero
Complete 75 different missions
Lv. 1
Major
Defeat 10 Soldier Nemesis Minions
Lv. 1
Colonel
Defeat 100 Soldier Nemesis Minions
Lv. 15
Ceiling Cat
Watch the fight from above in the Hero Games cage match
Lv. 1
Unsafe
Deal 100,000 damage in PvP
Lv. 1
Guest Star
Play in 5 Hero Games matches
Lv. 1
Lifeguard
Heal 50,000 damage in PvP
Lv. 1
Accident Prone
Receive 1,000,000 damage in PvP
Lv. 1
Contender
Defeat 25 Players in PvP
Lv. 1
Combatant
Defeat 250 Players in PvP
Lv. 1
Arena Victor
Win 3 Ultimate Tournament of Champions matches
Lv. 1
U.T.C. Bronze Belt
Win 15 Ultimate Tournament of Champions matches
Lv. 1
Minor Circuit
Win 5 Hero Games matches
Lv. 1
Surrounded By Evil
Defeat 50 NPC Zombies in the Zombie Apocalypse
Lv. 1
Vanquished Ascii Oakley
You have defeated Ascii Oakley!
Lv. 1
Vanquished Black Talon
You have defeated Black Talon!
Lv. 1
Vanquished Darkmoon
You have defeated Darkmoon!
Lv. 1
Vanquished Diamondback
You have defeated Diamondback!
Lv. 1
Vanquished Director
You have defeated Director!
Lv. 1
Vanquished Ferd
You have defeated Ferd!
Lv. 1
Vanquished Foxbat
You have defeated Foxbat!
Lv. 1
Vanquished Gigaton
You have defeated Gigaton
Lv. 1
Vanquished Hanging Judge Hensley
You have defeated Hanging Judge Hensley!
Lv. 1
Vanquished Kevin Poe
You have defeated Kevin Poe
Lv. 1
Vanquished Leech
You have defeated Leech!
Lv. 1
Vanquished Major Gertz
You have defeated Major Gertz!
Lv. 1
Vanquished Mechaniste
You have defeated Mechaniste!
Lv. 1
Vanquished Medusa
You have defeated Medusa!
Lv. 1
Vanquished Menton
You have defeated Menton!
Lv. 1
Vanquished Mind-controlled Brute
You have defeated Mind-controlled Brute!
Lv. 1
Vanquished PSImon
You have defeated PSImon!
Lv. 1
Vanquished Redstone
You have defeated Redstone!
Lv. 1
Vanquished Tachyon
You have defeated Tachyon!
Lv. 1
Vanquished Talisman
You have defeated Talisman!
Lv. 1
Vanquished Dr. Timothy Blank
You have defeated Dr. Timothy Blank!
Lv. 1
Vanquished Viper X
You have defeated Viper X!
Lv. 1
Out of the Wasteland
A horde of Irradiated mutants is attacking the Primus Base known as Project: Greenskin. What could be driving them to this rampage?
Lv. 1
Atomic Science
Project: Greenskin's studies of the Uranium Flats area were severly hampered by the Irradiate attack. The scientists will need your help.
Lv. 1
War Never Changes
War never changes, but it can change the soldiers who fight it. Help the troops of Project Greenskin against the irradiates, and against a foe far more terrible.
Lv. 1
Blind Psi-ded
Investigate the strange goings-on around the self-help company Mind Inc.
Lv. 1
The Truth is Right Here
There's something strange happening in Millennium City's City Center district, and Silver Avenger Mayte Sanchez will need your help to uncover it.
Lv. 1
Deep In Psi-ed
Brianna Biselle has gone missing in the City Center District of Millennium City. What sinister force could be behind the girl's Dissappearance?
Lv. 1
Learn the Ropes
Learn the basics of how to be a Super Hero in Champions online in the Tutorial
Lv. 1
Save The City
The sudden Qularr attack has left the people of Millennium City in all manner of trouble. A Super-Hero's work is never done.
Lv. 1
Stop the Invasion
Link up with Millennium City's protecters and stop the Qularr attack at it's source.
Lv. 1
Foxbat and Fandom
Foxbat's causing all kinds of trouble in the Westside district of Millennium city.
Lv. 1
Breakout of the Big House
Cheif Surhoff could use help dealing with a Prison Break in Westside in Millennium City.
Lv. 1
Purple with Rage
Westside's New Purple Gang is about to make a move, and it's up to you to stop them.
Lv. 1
In Love and Gang-War
A tragedy is about to play out as two young lovers are caught up in the gang violence of the Westside District of Millennium city. That is, unles you can help them.
Lv. 1
The PSI Conspiracy
What sinister connection binds together Millennium City's Purple Gang, the self-help group Mind Inc., and the sinister organization of evil mentalists known as PSI?
Lv. 1
We are the Champions
Speak with each of the Champions
Lv. 10
The Hero System
Participate in three Hero Games PvP Matches
Lv. 10
Hero Gamer
Finish 10 Hero Games Matches, win or lose.
Lv. 23
Talk to Eddy Nelson
Find Eddy Nelson and find out what help he needs against the Hunter-Patriots.