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User
Pass
Character Profile
Offline
Champion Name
Dr. Bionic
Level
15
403089xp
2564/2564
140/140
Powers
Sonic Device
Wrist Bolter
Break Free
Pickup
Rest
Smash
Super Constitution
Super Intelligence
Brilliant
Enduring
Energetic
Healthy Mind

Body
Offense
Champion Name
Bags
Inventory

Completed Missions
Lv. 15
Lv. 15
Lv. 17
Fight Club
Infiltrate the super-powered fighting ring run by Frank "Full Frankie" Zaretti and find computer records which implicates him as the organizer.
Lv. 14
Lv. 16
Confidential Source Qi
Speak to Lin Qi in Chinatown.
Lv. 15
Kung Fu Muscle
Defeat 5 Red Banner Cult Collection Agents in Westside's Chinatown district.
Lv. 15
Millennium City's Most Wanted
Use Chief Surhoff's holo-inducer to get into Leo's Bar, located West of the city jail. Talk to Tony Madness to find the locations of the three most violent felons. Find and defeat all three fugitives.
Lv. 17
Purple Pose
Defeat New Purple Gang goons northeast of City Jail to obtain New Purple Gang wardrobe.
Lv. 1
Canada: Spawn Camper
Find all Respawns in Canada
Lv. 1
Historian: Canada
Find and investigate the historical objects in each neighborhood of Canada.
Lv. 1
Canada: Explorer
Explore all Canadian neighborhoods
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Deep Pockets
Have 100,000 resource points
Lv. 1
Lv. 1
Lv. 1
Terminator
Lv. 1
Lv. 1
Battle Hardened
Lv. 1
Twisted
Lv. 1
Damaged Ego
Lv. 1
Jolt
Lv. 1
Flame-kissed
Lv. 1
Smashed
Lv. 1
Shanked
Lv. 1
Resolute
You've taken 1,000,000 damage, but you keep on fighting
Lv. 1
Scissors beat Paper
Lv. 1
Slightly Queasy
Lv. 1
Desert: Spawn Camper
Find all Respawns in the Desert
Lv. 1
Historian: Desert
Research the history of notable Desert sites.
Lv. 1
Desert: Explorer
Explore all Desert neighborhoods
Lv. 1
Tenderfoot
Walk through every campfire in Burnside
Lv. 1
General Practitioner
Lv. 1
Wrangler
Defeat 1000 Burnside Ghosts
Lv. 1
Dogcatcher
Defeat 100 Contaminated Wildlife
Lv. 1
Trapper
Defeat 1000 Contaminated Wildlife
Lv. 1
Jury
Defeat 100 Escaped Prisoners
Lv. 1
Street Racer
Defeat 1000 Cobra Lord Gang Members
Lv. 1
Pop Psychology
Defeat 100 Maniac Gang Members
Lv. 1
Deep Purple
Defeat 1000 New Purple Gang Members
Lv. 1
Thermonuclear
Defeat 1000 Irradiates
Lv. 1
Lv. 1
The Crowns of Krim
Lv. 1
The Harrowing
Read all of The Harrowing
Lv. 1
Mad Correspondence
Lv. 1
VIPER Recruitment
Lv. 1
Lv. 1
BASE Jumper
BASE Jump in the Rennaissance Center
Lv. 1
Lv. 1
Millennium City: Spawn Camper
Find all Respawns Points in Millennium City
Lv. 1
Millennium City: Explorer
Explore all neighborhoods in Millennium City
Lv. 1
Northerner
Complete 75 missions in Canada
Lv. 1
Sun Tanned
Complete 60 missions in the Desert
Lv. 1
Metropolitan
Complete 45 missions in Millennium City
Lv. 1
Hero
Complete 75 different missions
Lv. 1
Lv. 1
Purple with Rage
Westside's New Purple Gang is about to make a move, and it's up to you to stop them.
Lv. 1
Shadow of the Destroyer
Even the possibility of Dr. Destroyer's return has set the entire world on Edge. What is the truth behind these rumors? Has the greatest villain in the history fo the world really come back after his almost-certain death in the Battle of Detroit? The truth must be found!
Lv. 1
Building a Better Serpent
The evil organization known as VIPER has dedicated vast resources into creating a new breed of super-soldiers. If they succeed, it will set them up for a new era of crime and conquest.
Completed Missions
Lv. 12
Snake Harmer
Defeat 150 VIPER in Rime Woods.
Lv. 8
Mutant Enemies
Defeat 150 Irradiates in Burning Sands
Lv. 15
Lv. 15
Lv. 12
Lv. 11
Stop Corruption of the Food Chain
Cure 10 Contaminated Wolves, 5 Contaminated Pack Leaders, and 2 Contaminated Bears. Look for them in the Rime Woods.
Lv. 12
Lv. 11
Something Fishy
Investigate the suspicious VIPER activity in the river and take samples of toxic materials and contaminated fish.
Lv. 12
Toxic Takedown
Stop VIPER's Super-soldier program by taking out the base commander and any super-solders they may have created!
Lv. 13
Klaus Unsheathed
Find Dr. Klaus at VIPER's Clutch lab and defeat him.
Lv. 13
Into the Serpent's Clutches
Collect the keycards from each of the VIPER field labs.
Lv. 11
Assist Dr. Severisen
Find Doctor Karl Severisen in the western Rime Woods and talk to him.
Lv. 13
Lv. 13
Laboratory Lowdown
Collect incriminating documents from defeated VIPER soldiers.
Lv. 1
Lv. 12
City Of The Future
Speak with Defender in Millennium City.
Lv. 5
Lv. 6
A Question of Suppression
Get sentry turrets back online. You can find them just outside of Project Greenskin near the Lurking Irradiates.
Lv. 5
Assault On Greenskin
Defeat Irradiates and Rescue Scientists.
Lv. 8
Built Ferd Tough
Take a team to defeat mutant leader Ferd, patrolling the Burning Sands of the Southwestern Desert.
Lv. 5
Begone Fission!
Learn the DIAGRAM, Collect 3 Common Components, Return to the Arms Trainer.
Lv. 7
Doomsday Clock Ticking
Defeat Brother Alamogordo to obtain the Sequencing Code to Deactivate the Bomb.
Lv. 8
Gallant Major Gertz and his Courageous Crew
Find Major Gertz and his Courageous Crew within the Radiation Vault.
Lv. 6
Grond Theft Altercation
Recover a piece of Project Greenskin's Grond Statue.
Lv. 7
A Second Helping
Find Colonel Vanderbilt in the Burning Sands.
Lv. 8
Radiation Domination
Defeat Dr. Destroyer's Lieutenant, Gigaton, deep within the Radiation Vault.
Lv. 5
Rounding Up Rads
Collect 5 Uranium Rockets used by the Irradiates to destroy Project Greenskin.
Lv. 12
Lv. 7
An Appeal to Heal
Heal 3 injured PRIMUS soldiers and get them back on their feet.
Lv. 9
(Radioactive) Barbarians at the Gates
Defeat 10 Irradiate Raiders at the northern standoff point.
Lv. 9
Black Rock Down
The strange stone fell among the remains of the cursed. Only Witchcraft can explain it.
Lv. 9
Origin of the Black Stones
Defeat ghosts in Burnside to find malignant black stones
Lv. 13
Bonding with a Grondling
Use Neuron-Electrode Inhibitor on a Susceptible Grondling at 50% health.
Lv. 11
Cornered Climbers
Rescue endangered civilian climbers lost along the rocks by the scanners between Burning Sands and the Abandoned Field Research Facility, south of the valley.
Lv. 10
Dud Reckoning
Retrieve Radioactive Materials from 5 Unexploded Warheads around Radiation Pools.
Lv. 10
Exorcize Regime
Recite incantation at Cursed Well west of Burnside.
Lv. 11
Gronds Have More Fun
Collect data from 3 Brainscan Devices place at Abandoned Field Research Facility.
Lv. 10
Hemoglobin of the Homunculus
Collect 5 Blood Samples that drop from defeated Grondlings.
Lv. 9
Long-Buried Boots
You found a mysterious map among the remains of a spirit of Burnside. It looks like the treasure is just west of the graveyard up a hill. The eXclamation point on your map (Press 'M') marks the spot.
Lv. 8
Secure the Skin Samples
Collect 5 Irradiate Tissue Samples from Weakened, Aggressive, or Crazed Irradiates. Place those 5 samples into the Fusion Reversion Machine.
Lv. 8
Crate and Peril
Collect 5 crates of military hardware near the spire between Burnside and Project Greenskin.
Lv. 7
Doom Looms for Researcher Broom!
Escort Researcher Broom to Project Greenskin.
Lv. 8
For the Betterment of Science!
Head west to deliver hypercapacitors to Dr. Akula.
Lv. 8
Minding the Mutants
Stun a Mutated PRIMUS Soldier through combat then use the Mind Coercion Emitter and bring the PRIMUS Mutant back to Corporal Biehn.
Lv. 8
Mission: Demolition
Find a PRIMUS equipment crate in the Mutated PRIMUS Camp and destroy it.
Lv. 9
Director's Directive
Speak to Director Kaufman inside Project Greenskin.
Lv. 8
Lost Amongst the Mutants
Collect 4 pieces of Stolen Research Equipment around the Mutated PRIMUS Camp.
Lv. 11
More Mutants by the Minute
Search for missing PRIMUS soldiers in vicinity of Radiation Pools and administer Anti-Radiation Serum.
Lv. 10
Overfed in Uranium Flats
Defeat 20 Radiation Eaters near Radioactive Pools.
Lv. 9
Phantasmal Acquisition
Collect 5 Ectoplasmic Residues from ghosts in the haunted town of Burnside.
Lv. 10
Poisoned Pools
Decontaminate 3 Radioactive Pools. You'll have to travel to the deepest part of a pool and apply the solution to the radioactive debris directly.
Lv. 10
A Chat with Professor Ciraulo
Head north of Project Greenskin, then through Burnside to the edge of the Atomic Wastelands and meet Professor Ciraulo.
Lv. 10
Giving the Doctor a Hand
Talk to Dr. Dupree in Project Greenskin.
Lv. 9
A Crafty Witchcraft
Travel north to Burnside and meet Witchcraft.
Lv. 12
Radioactive Ringleader
Defeat the Irradiates leader Phrosoe, often seen on a tiny island in a radioactive lake in northwestern Uranium Flats.
Lv. 10
The Reviled
Defeat Johnny Mack Cassidy, Pistolpackin' Eddie Dean, Hoot Burnett and Lash Roosevelt.
Lv. 13
Lv. 10
Trashed Transport
Get Anti-Mutation Vaccine from the trashed supply truck. Look for it along the road between Burnside and the Radiation Pools.
Lv. 13
Uninhibited
Retrieve 5 Neuron-Electrode Inhibitors pieces from the Abandoned Field Research Facility.
Lv. 8
Continued Support
Talk to Colonel Vanderbilt out near the spiral in the Burning Sands.
Lv. 8
Will to Power
Defeat Major Gertz in his hideout, the hatch is at top of spiral ridge.
Lv. 9
World of Witchcraft
Destroy 5 Cursed Totems around the haunted town of Burnside.
Lv. 12
Lv. 13
Ammunition A'Plenty
Go to the Ordnance store to speak to the Ordnance Trainer inside.
Lv. 13
Bioscience from the Stars
Talk to the Alien Biology specialty trainer.
Lv. 13
Brawl Crawl
Go to the fighting store and speak with the fighting trainer in the Dojo.
Lv. 5
Disaster in the Desert
Board the helicopter in Millennium City. Speak to Director Kaufman when you reach Project Greenskin.
Lv. 1
Lv. 16
A Kodiak Moment
Go and speak with FBI Agent Kodiak, stationed south of the Jail, in the gas station parking lot.
Lv. 16
Confidential Source Jackson
Speak to Burt Jackson, hanging out outside Leo's Bar.
Lv. 14
Fought the Law
Find and defeat 30 Millennium City Jail Escapees hiding at construction site.
Lv. 14
Westside Quarry
Talk to Police Chief Surhoff in front of the Westside Jail.
Lv. 16
Word of the Weasel
Use holo-inducer device to disguise yourself in order to get into Leo's Bar and talk to Albert "the Weasel" Tudberry.
Lv. 1
Lv. 1
Canada History: Force Station Steelhead
Lv. 1
Canada History: Rime Woods
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Lv. 1
Well-to-Do
Have 1,000 resource points
Lv. 1
Livin' Large
Have 50,000 resource points
Lv. 1
Desert History: Atomic Wasteland
Lv. 1
Desert History: Burning Sands
Lv. 1
Rustler
Defeat 100 Burnside Ghosts
Lv. 1
Moped
Defeat 100 Cobra Lord Gang Members
Lv. 1
Mauve
Defeat 100 New Purple Gang Members
Lv. 1
Geiger Blip
Defeat 100 Irradiates
Lv. 1
Lv. 1
Millennium City History: Westside
Lv. 1
Lv. 1
Lv. 1
Samaritan
Complete 25 different missions
Lv. 1
Do-Gooder
Complete 50 different missions
Lv. 1
Lv. 1
Lv. 1
Vanquished Major Gertz
You have defeated Major Gertz!
Lv. 1
Vanquished Redstone
You have defeated Redstone!
Lv. 1
Vanquished Talisman
You have defeated Talisman!
Lv. 1
Lv. 1
Lv. 1
Atomic Science
Project: Greenskin's studies of the Uranium Flats area were severly hampered by the Irradiate attack. The scientists will need your help.
Lv. 1
War Never Changes
War never changes, but it can change the soldiers who fight it. Help the troops of Project Greenskin against the irradiates, and against a foe far more terrible.